
| Game Title | Description | DM | Spots/ Waiting |
Points/Player/Characters |
|---|---|---|---|---|
| TYMA1-5 From One Dwarf to Another level(1-4) | When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission? | John | 6/6 | 13 Saj-Deva Artificer 1, 11 WalK-Human Monk 2, Githzeria Seeker 2, 10 Alex-Goliath Fighter|Runepriest 4, Dwarf Invoker 2, 6 ShaunH-Bling Vestige Warlock 4, Deva Artificer 3, Drow Assassin 1, 0 Elias T-Human Cleric 3, Githzerai Monk 1, -1 John McCullough-Dwarf Wizard 4, |
| MOON1-1 Nature's Wrath level(1-4) | Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. | Eric Futch | 6/5 | 7 Jordan Hampton- 7 Adam Leposa-Drow Sneaky Rogue 2, Dragonborn Barbarian 2, 4 wberriel-Minotaur Brawler Fighter 2, Half-Orc Monk 1, Genasi Ranged Warlord 1, 2 Eric Engquist-Human Chaos Sorcerer 2, Didn't play->10 Matthew-Half-Elf Paladin 4, Eladrin Warlock 2, |
| DRAG1-5 White Petal Falling level(7-10) | Intrigue and conflict flow through Nathlekh's underbelly. A subversive organization has taken over the gambling trade in Nathlekh City's foreign quarter and is using its newfound influence to reshape politics in the region. Extortion, murder and martial arts combine in this exotic city at the end of the Golden Way. | Mat T | 6/6 | 19 drunkmoogle-Shifter Balanced Cleric 10, Deva Shaman (el=1) 8, 19 Justine-Deva Shaman 10, Half-Orc Assassin 7, 18 Nathan-Elf Monk 10, Kenku Sorcerer (Storm) 8, 15 RayK-Revenant Monk 10, Deva Artificer 7, 11 Tommy T-Revenant Assassin/Battlemind 9, 8 Rob R-Air Genasi Brutal Rogue 10, Shifter Wrathful Invoker 10, Bladeling Scorpion Shaman 8, Minotaur Life Warden 8, |
| BALD1-4 Silent Streets and Vanished Souls level(1-4) | A distraught father has gotten no satisfaction from the city authorities of Baldur?s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city?s past ? secrets that those on both sides of the law would kill to protect. | Josh M. | 6/6 | 9 mneme-Deva Artificer 2, Dragonborn Sorcerer 1, Tiefling Bard 1, 7 Gary-Elf Seeker 2, 4 Ephraim-Human Warlock 1, Dragonborn Warlord 1, Deva Wizard 1, -2 andrew_cowan-Eladrin Swordmage 2, Elf Ranger 1, -10 David A-Dragonborn Sorcerer 3, Didn't play->1 Lewis-Elf Cleric 2, |
|
| Mar 10, 2010 4:28 PM | - Saj: | Great news. That was an awesome final fight. A real nail biter. I mean when I left, 2 of us were down, most of used our dailies and encounters, and we did not even start attacking the necromancer. Good use of the ant. I to get one of those. |
| Mar 10, 2010 2:07 AM | - John: | Saj: Nope, everyone survived. Two players were dragged out of the zone with two strikes on their death saves, Shaun used his giant spider as a meat shield to set up a leap past the zone, and general pain was brought down upon the necro. I have your story award handy for next time. |
| Mar 10, 2010 1:42 AM | - Saj: | Anyone know if we had a tpk for TYMA1-5 |
| Mar 9, 2010 6:07 PM | - John: | To each his own. While I hear you guys that prefer 24 hours and I generally seat myself WAY in advance, I also wouldn't have a problem seating myself (or getting bumped) at 11AM for a Tuesday meetup if I suddenly found myself in the city on a day when I didn't expect to be able to play. That might be the first time I have time to hit the site that day, depending on work meetings. 2pm? Very rarely. 5pm? Never. |
| Mar 9, 2010 6:03 PM | - Justine: | @ Alex - I have no issue with you personally and I know you are DM-ing coming up - I also know you would have stepped aside graciously if the situation arose because you are aware of the rules... So I promise you this was not a personal attack - please don't kill me :D |
| Mar 9, 2010 6:01 PM | - ShaunH: | I'd consider last-minute as under 24 hour also, avoid if possible, but sometimes you can't help it. So I also check again before I leave work/home. The comments section are here for good reasons! Feel free to ask people to let you play a certain module or fill your table!! Or ask someone to run a mod again at a later time! RSVP system is rigid and objective so that the people can use it as backup to settling things. Though most people are nice and will help you out regardless of RSVP sc |
| Mar 9, 2010 5:45 PM | - John: | As for any XX hour cutoff for bumping, we won't make everyone happy. Not the end of the world. Better to have the 1 hour cutoff as a hard rule and a social contract with your fellow players as the soft rule. If someone makes a habit of bumping others last-minute, that person won't be making friends. We'll all come to our own conclusions on merit. That usually solves itself. |
| Mar 9, 2010 5:41 PM | - Alex: | By the way Justine, you're playing in the mod I'm DMing next week. I've played it so I know it's pretty tough ;) |
| Mar 9, 2010 5:37 PM | - John: | Alex: No worries. I think everyone posting here is also aware that you've been trying to DM recently and your acknowledgment of your fate just means you understand the system. |
| Mar 9, 2010 5:36 PM | - Alex: | In any case, I'm DMing next week and the week thereafter and then either the week after that or a week in early April. I think the system works fine. If I'd been bumped, I'd been bumped. I recognized my peril given my low RSVP score. The only thing I'd like to say is that I think that 24 hours for changes seems like common courtesy to me. |
| Mar 9, 2010 5:32 PM | - Alex: | If I may put in my two cents here -- I really hope I haven't caused any problems with play today. I have been trying to rectify my low RSVP issue, but I have run into DMing space issues. If I had caught on that there were only 4 tables this week earlier (I think that only happened recently because I have been checking), I would have DMed this week. I offered to DM a 4-7 mod this week about two weeks ago, but then someone put up a 4-7 to DM before anyone responded to me. In any case, I'm DMin |
| Mar 9, 2010 5:11 PM | - Mat T: | Well, if there are > 7 characters of a level, then hopefully someone will step up and DM a second table. :) It happens all the time with 1-4's....it's just that newer DMs tend to be afraid of 7-10 games... |
| Mar 9, 2010 4:59 PM | - mneme: | FWIW, I do see this as being more of an issue (particularly at whatever the high table is) over time--whatever the highest level table that's running is will tend to run into this issue as long as there are >7 players who have characters at that level (particularly since players with high level characters will also tend to have positive points) |
| Mar 9, 2010 4:59 PM | - mneme: | Jim, oh, yeah, absolutely -- particularly since James is (reasonably) keeping tight control over the source AFAIK. I'll start a forum thread. |
| Mar 9, 2010 4:52 PM | - Jim L: | Last bit - everyone needs to check RPGConnect on a fairly regular basis anyways - at least in the couple days before the games - due to player/DM cancellations, or game changes, etc. etc. |
| Mar 9, 2010 4:51 PM | - Jim L: | As far as "gaming the system" goes - hey, the bottom line was to get more players to DM. If you DM on Sunday and switch your RSVP after reporting to get the DM points - hey, that's fine; it works. I don't actually see a problem with that. |
| Mar 9, 2010 4:46 PM | - Jim L: | So, that is, I can be like "we need to implement system XYZ by doing steps A, B, and C, then we need to get Leivers to do all this extra work" - and then it breaks down unless Leivers is OK with the extra work. Everything needs to be considered! |
| Mar 9, 2010 4:45 PM | - Jim L: | More specifically - if someone says "We need a change!", that accomplishes nothing. Specifically what needs to happen, done by specifically who, and why? |
| Mar 9, 2010 4:44 PM | - Jim L: | Man! This thing needs its own forum topic on the Meetup group. Anyways - I think it would be best for anyone preferring a change to post the *specifics*. |
| Mar 9, 2010 4:38 PM | - John: | Sure, it's as gamable as anything. Tradeoff of simplicity for effect, like you noted. I think the important thing is that so far it's worked quite well. Not to minimize your case today but I think that's the first time anyone with a score >3 has ever been bumped. If we noticed a new trend then I'll be right there with you to work on solutions. |
| Mar 9, 2010 4:37 PM | - mneme: | (so if I outscore you by 4 points, I can bump you in the beginning of the week; if I outscore you by 9 points I can wait until Sunday for a tuesday game, etc. For more dramatic effects, avoid the root and you need a >7 point difference to bump someone within 24 hours, thus still rewarding GMing but also rewarding making up your mind. |
| Mar 9, 2010 4:34 PM | - mneme: | Ack. Stupid limit. Wondering if a heruistic would avoid some of the granularity--first real guess might be to set a bump threshold of week/(square root Diference in Scores). |
| Mar 9, 2010 4:31 PM | - mneme: | Rob: Just don't go there, or I'll have to make you wish you hadn't. Pun battles have no winners--only losers. Just to be clear, I've no complaint about the results or goals of the system, just contemplating refinement. The big problem, I think, is that the point system is trivially gamable -- at the current setup, my best approach would be to spend a couple of months not showing up unless I could GM until I'd GMed about 4 times, getting me ahead by 20 points or so...and then coast, follo |
| Mar 9, 2010 4:30 PM | - John: | /me enjoyed this conversation. And FWIW, it's the point system and emails from James and Jim that initially convinced me to finally try my hand at DMing. For my sample size of one, the system has been a great success. |
| Mar 9, 2010 3:58 PM | - Justine: | @Rob - think you are tiefling with our emotions ... |
| Mar 9, 2010 3:58 PM | - Rob R: | Or still reading this.......... |
| Mar 9, 2010 3:57 PM | - Rob R: | That's references to 2 dnd creatures - if anyone is keeping score....... : ) |
| Mar 9, 2010 3:56 PM | - Rob R: | @ James L - Incentive is good. Personally, I think bumping within 24 hours is pleny incentive. I think your just being Draconian. |
| Mar 9, 2010 3:55 PM | - Rob R: | @ Drunkmoogle - I never referenced this instance. Just took the opportunity to play Devil's Advocate to John and Justine. |
| Mar 9, 2010 3:24 PM | - James L: | I don't think it's messed up. I think it's fair and encouraged. It's the fear of getting bumped that makes people DM instead of saying "I'll get around to it" |
| Mar 9, 2010 3:19 PM | - drunkmoogle: | I agree, it's pretty messed up to bump someone with elss than 24 hours notice... but when I checked yesterday at 3PMish there were 7 players at the game, so that's fair to me. |
| Mar 9, 2010 3:07 PM | - Rob R: | Drama ? What drama.... just healthy discourse : ) After I posted, I went and checked and saw the reference to shuffling up to the last hour before. That's fine and exactly what I was looking for. At least this way there is no suprises (as long as people familiarize themselves with the rules) I still say, though, that it can be made clearer on the meetup group site. Maybe also here. |
| Mar 9, 2010 2:45 PM | - Justine: | Drama averted - Joshua chose the peaceful path.... |
| Mar 9, 2010 2:42 PM | - James L: | Before we had a website, all the shuffling was last minute, at the event with people running around everywhere. |
| Mar 9, 2010 2:26 PM | - James L: | I didn't want to have to check the site constantly. I just want to wait to see what all is out there, then bam, RSVP for it because I got lots of points. I didn't want to reward the people who go online all the time and RSVP before everyone else. |
| Mar 9, 2010 2:26 PM | - Jim L: | . . . happen at the last moment, but I can live with it, especially since I'm not doing any programming for the RPGConnect site (no skills, and no access privileges). |
| Mar 9, 2010 2:25 PM | - Jim L: | Back when I was an assistant organizer, one thing I always said was "Whoever does the work makes the rules". Since Leivers is doing the work, it's not so much a matter of "us agreeing on some hard fast rules" as it is of us perhaps agreeing on some good rules to implement, and *asking Leivers nicely* to make it happen. BTW, I'm fine with the current system. People get bumped, that's just the way it goes. I am a bit sad about new players possibly getting bumped, especially since bumping can h |
| Mar 9, 2010 2:24 PM | - James L: | My thoughts were: I intend to DM a lot. I want the benefit of getting first choice of whatever happens to get offered, even if some person rsvp'd before me. |
| Mar 9, 2010 2:22 PM | - James L: | My thought process was this: I wanted flexibility for as much time as possible, which means allowing shuffling before the event. The shuffling only happens between people who already RSVPd the day before at noon, but goes until 1 hour before the event. |
| Mar 9, 2010 2:21 PM | - Jim L: | BTW, if this is the same "Alex" I'm thinking of, he did post on 2/24 that he was willing to DM something for this particular meetup - and he's scheduled to DM next week (3/16). |
| Mar 9, 2010 2:19 PM | - Jim L: | As far as a "hard fast rule" - I think people can change their RSVPs up until noon of the previous date on RPGConnect. Maybe something else. I don't know. Leviers programmed it in, so he would know; best ask him. |
| Mar 9, 2010 2:18 PM | - Jim L: | ANYONE, regardless of RSVP points, is fair game to be bumped - and it doesn't matter if they're new or not. (I used to have safeguards in place for new players, but that's another story.) |
| Mar 9, 2010 2:16 PM | - Jim L: | Joshua - there was never a "safe number" on the RPGConnect site at which you might not lose your seat. If you happened to have one of the six highest RSVP points, then you wouldn't get bumped. That's pretty much all there is to it. |
| Mar 9, 2010 2:16 PM | - Justine: | Rob I think we have a rule - players who are signed up here can change games up to 1 hr before we play? |
| Mar 9, 2010 2:14 PM | - Jordan Hampton: | I agree. The system is pretty fair. I've been bumped before, which sucked, but it got me to start DMing more often so that I would have more of a buffer. |
| Mar 9, 2010 2:14 PM | - Justine: | Rob, while you have a valid point, the way to avoid that scenario is to DM for the group - you have 15 RSVP points and therefore you have your choice of games, if others prefer to risk it by not DM-ing that is their choice and no-one else is to blame for the consequences. Anyone on 5 points or less is on notice already that they may get bumped, e.g., by a brand new player. |
| Mar 9, 2010 2:10 PM | - Rob R: | I'm just talking in general terms. Of course, they're are different factors - such as the person's score / if you like them (I guess could be another factor) / etc. The system allows bumping so noone really does anything "wrong" by bumping at the last minute but we really should agree to a hard, fast rule and post it so that EVERYONE knows the deal. |
| Mar 9, 2010 2:06 PM | - Rob R: | I'm going to jump in here. Personally, I wouldn't think of bumping enough without at least 24 hours notice. If someone made plans to come play, it pretty much sucks to find out 6 hours before that it's a no go. Or worse, when you get there. Also, John, you presume that someone at work has access to a computer to find out they've been bumped before they leave. |
| Mar 9, 2010 1:59 PM | - Justine: | Second what John said, except that I wouldn't have any compunction about bumping someone who is on -9 RSVP points at any stage, but perhaps you are more compassionate Joshua. Also if players have equal RSVP points, the player who signed up first gets the spot. |
| Mar 9, 2010 1:49 PM | - John: | That said, you should add yourself to BALD1-4 now if you're considering playing there. When I DM I usually go by my seated players, then whoever posts here that they want a seat (ex: Gary), then whoever shows up first as a walk-in and asks for a seat. I'd rather see you get a table tonight! You could also always bring a Lvl1-4 mod just in case those five unseated people show up or we get more walk-ins. |
| Mar 9, 2010 1:46 PM | - John: | Yes, I believe that this the intended result of the system. James L has said as much in the past if I recall correctly. A higher score suggests (in an admittedly rough yet basic level) that a person has added more value to the group by having a higher DMing/playing ratio. Thus they get first dibs. So far our unwritten rule seems to be that all bumping is "fair" up until around a few hours before the event - mainly so people don't leave work or home thinking they have a seat and find out that |
| Mar 9, 2010 1:22 PM | - mneme: | Actually -- is it an intended result of the system that people with significant positive scores get bumped? The way we did things before the rpgconnect website was that there was a threshold at which you were immune from being bumped by someone with a higher score than you -- that seems to be no longer the case. |
| Mar 9, 2010 11:38 AM | - mneme: | Bumped :( If Drag 1-5 stays full, I can probably shift over to replay bald 1-4 (though had I known, I might have offered to run something -- I count 25 people accounted for of 30 who say they're coming). |
| Mar 9, 2010 12:10 AM | - Jordan Hampton: | I was actually thinking Primal with those stats the front runners for the class are Minotaurs, Shifters, Orcs, Warforged and Goliaths. I really wish I could be a Bullywug Runepriest lol. |
| Mar 8, 2010 10:23 PM | - drunkmoogle: | Speaking of Runepriests, does anyone else think that class should've been INT based? You know, a class that studies ancient runes of supernal/infernal power? I was imagining an archivist/truenamer kinda feel to it and was unpleasantly surprised we have another str/con/wis beatstick. |
| Mar 8, 2010 9:18 PM | - Jordan Hampton: | I'd never live it down. I'm going to pack an extra Runepriest just in case. |
| Mar 8, 2010 9:08 PM | - wberriel: | Wouldn't it be awkward if we both show up wearing the same character Jordan? |
| Mar 8, 2010 7:52 PM | - Leor Blumenthal: | Need to drop out at the last minute. :( |
| Mar 8, 2010 4:27 PM | - Gary: | Oops, missed the cut off - Josh, if there is still room at your table i'll hop in if that's ok? |
| Mar 8, 2010 12:03 PM | - Jordan Hampton: | There are still at least 3 people who haven't joined groups. BALD 1-4 will probably fill up. |
| Mar 8, 2010 11:22 AM | - Josh M.: | Anyone feel like moving over to BALD1-4 from one of the full groups to help fill it out? |
| Mar 6, 2010 6:21 PM | - admin: | andrew_cowan canceled BALD1-1 |
| Mar 5, 2010 2:17 PM | - Jim L: | How about WATE1-5? It's a level 1-4 adventure. Barring that, does anyone have adventure requests? |
| Mar 5, 2010 2:11 PM | - admin: | Jim L canceled MYRE1-2 |
| Mar 3, 2010 10:30 AM | - ShaunH: | plugging the idea :D http://www.meetup.com/NYC-DND/messages/boards/thread/8682415 |
| Mar 2, 2010 4:20 PM | - admin: | Jim L canceled MYRE1-1 |
| Mar 2, 2010 4:20 PM | - Jim L: | Lol, Romo had to go. ANYWAYS - I put up a MYRE1-2. As usual, I run a fast table, so there's a decent chance I'll be able to fit 2 adventures worth of XP and gold into 4 hours. If not - hey, them's the breaks. |
| Mar 2, 2010 11:57 AM | - admin: | Josh canceled CORM1-7 |
| Mar 1, 2010 8:18 PM | - admin: | RayK canceled LURU1-2 |
| Feb 28, 2010 8:30 PM | - Jordan Hampton: | hahahhahaha |
| Feb 28, 2010 8:15 PM | - Romo: | nvm something came up |
| Feb 28, 2010 7:05 PM | - John: | welcome back, Romo |
| Feb 28, 2010 6:33 PM | - Jordan Hampton: | Omg, it's Romo! |
| Feb 28, 2010 1:32 AM | - Romo: | I'm back bitches! |
| Feb 26, 2010 10:47 AM | - Josh M.: | If people would prefer a mod besides CORM1-7, I can switch |
| Feb 26, 2010 5:25 AM | - Jim L: | Taking adventure requests. |
| Feb 24, 2010 8:03 PM | - Alex: | I can run a 4-7 level mod if there is demand for it. |
| Feb 24, 2010 2:52 PM | - Jim L: | I prefer MOON2-1. |
| Feb 24, 2010 11:49 AM | - admin: | Mat T canceled MOON2-1 |
| Feb 23, 2010 11:45 PM | - Mat T: | I'm adding DRAG1-5....if you're interested, sign up. If I don't get any signups, I'll keep doing MOON2-1. |
| Feb 23, 2010 11:40 PM | - admin: | Justine canceled AKAN1-1 |
| Feb 22, 2010 10:16 PM | - Mat T: | Hey guys, it occurs to me that all 3 of you signed up for my game played DRAG1-4 last time I DM'd. Would you prefer that I run DRAG1-5 instead, the next part in the major quest line? |
| Feb 19, 2010 1:24 PM | - John: | I'll see if I get TYMA1-5 interest, otherwise I'll join in on my first lvl 8-10 game. |