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Lair Assault - Spiderkiller
Cost: $0.00
Level: 9

First Session: Monday -- October 15th, 2012 -- 7:00 PM
[Eastern Time]

Approx. Length: 1 session


Description:
This time the PCs have been asked to venture into a long-forgotten section within the bowels of Undermountain to stop a Drow priestess from opening a permanent portal to the Demonweb. If she succeeds Lloth can send forth her minions to reclaim Undermountain and from there launch an assault upon Waterdeep and the rest of the surface. The stakes are high so it’s important that the party sent forth to complete this objective be exceptionally capable.

None of the usual Campaign Games character creation rules apply. All published D&D sources are legal when it comes to choosing feats, powers, themes and equipment. When equipping your PC you can have one item level 10 or lower, one item level 9 or lower, one item level 8 and 3,400 gp to spend on pretty much anything else. However, you can only have two consumables (level 9 or lower) and only one rare magic item.



Game Sessions
Where When DM DM Feedback
Join the Interested List to see whereMonday -- October 15th, 2012 -- 7:00 PM pic
Matt H
+36 Roleplaying Votes
+30 Tactics Votes

Please read the RSVP rules as well as the houserules: Campaign Rules.

RSVP is closed since Friday -- October 12th, 2012 -- 7:00 PM



People can Show Interest up until Friday -- October 12th, 2012 -- 7:00 PM
Interested List
User Pic RSVP
Score
Character
(type+press Enter)
Days/Time you can't make
or offer place to play.
Frankpic5new
 
Ben Kpic3new
 
Nileocpic3new
"Hengeyokai" Assassin
AVaccpic1
 
Capt_Danpic0
 Human Warlord
Tommy Tpic0
 
agustinpic0
 Elf Druid/Shaman Backup Hengeyokai Invoker/Shaman
Tracypic0
Melgar - The Bugbear Back up- undead piranah
James Lpic0
Thri-Kreen Warden/Barbari Thri-kreens love Elves, but Drow is a delicacy
Deirdrepic0
 
Committed Adventurers - Limit 5
(subject to change until: Fri - 10/12/12 - 7:00 PM)
User Pic RSVP
Score
Character
Nileocpic3new
"Hengeyokai" Assassin
agustinpic0
 Elf Druid/Shaman
Tracypic0
Melgar - The Bugbear
James Lpic0
Thri-Kreen Warden/Barbari
Voting is over


Comments - these get emailed to you, please check your email's spam folder to ensure you get them.
Oct 16, 2012 5:15 PM - Nileoc: I love the image, *In the background two of Lolth's spidery legs and a legion of driders are seconds from reaching the portal. A Cactus arm blocks the priestess' blade, and from behind it comes a giant Bugbear staking everything on the final strike of his executioners axe. Oh, and an assassin(?) falls over an imaginary pit.*
Oct 16, 2012 1:51 PM - agustin: Matt, thank you so much for DMing, completely felt like like high stakes poker. My hats off to Tracy's barbarian, very impressive damage! Don't leave home without a 150gp Chameleon Elixir.
Oct 16, 2012 1:41 PM - James L: The very end felt like a poker game where we all threw down our hands. First a Crit, then followed by a readied attack by the Drow Priestess, then I trumped them all with my immediate interrupt Tree Limbs, straight flush.
Oct 16, 2012 1:21 PM - James L: Boots of Leaping, never leave home without them. I wish I had spiderclimb too, then I could jump onto the wall.
Oct 16, 2012 11:10 AM - Tracy: I'd vote twice for your Map-Fu if I could.
Oct 16, 2012 11:10 AM - Tracy: Great game Matt. Those maps were awesome!
Oct 16, 2012 10:11 AM - Matt H: Shockingly well done all around! Sealing the portal to the Demonweb with less than a round remaining before an army of driders overran Faerun MAY have been cutting things a bit close, but you can't complain about the results...

And, James, you dodged your share of bullets -- antennae AND those boots? C'mon! What do I have to do to throw you over a cliff?
Oct 16, 2012 10:06 AM - James L: My eyes burst inside of my head. Thanks Matt
Oct 16, 2012 10:06 AM - James L: We did it! Talk about "down to the wire".
Oct 15, 2012 6:50 PM - Nileoc: Running a bit behind. I couldn't print out my sheet so I had to upload into iplay4e. If there is a story feel free to partake without me. Shouldn't be there too late.
Oct 15, 2012 12:13 PM - Nileoc: I accept this sweet sweet death. To be fair, because Matt is running it I assumed I wasn't making it out alive.
Oct 15, 2012 11:13 AM - AVacc: *bows his head in forlorn contemplation as he listens to a distant horn play taps*
Oct 15, 2012 11:03 AM - Matt H: It sounds like people want to try it as-is tonight with four PCs and see how it goes. Unless anyone objects, we'll be at Cafe Au Bon Gout at 7pm.

"We who are about to die salute you..."
Oct 15, 2012 10:41 AM - AVacc: If you re-schedule for another night that does not conflict with other stuff on the schedule I would love to do this. I just could not make it tonight.
Oct 15, 2012 10:22 AM - James L: I vote leave as-is. Maybe they chose not to scale for a reason.
Oct 15, 2012 10:21 AM - James L: There is only "one" Encounter, a really long one. That's how Lair Assaults work. There will be no skipping.
Oct 15, 2012 10:20 AM - agustin: My vote is to play, we should be able to skip one encounter either with stealth or flight powers. Matt, would you consider playing as is and offering us all one extra action point?
Oct 15, 2012 10:17 AM - James L: Well given that making a character for this Lair Assault managed to take up a big chunk of my thought-time over the weekend, I want to see my Thri-Kreen hybrid Warden/Barbarian actually get to eat some Drow. Even if he goes out in a blaze of glory.
Oct 15, 2012 10:11 AM - Tracy: I thougt for sure there would be more interest as well. These are my favorite mods to play. I think based on Matt's suggestions it may be better to reschedule this...although I'm willing to die trying so I can better play it the next time!
Oct 15, 2012 10:04 AM - Capt_Dan: I'd love to play, but I'm on my "once a week schedule" - If I thought I had any leaway, I'd step right up.
Oct 15, 2012 10:04 AM - Matt H: Alright: group decision time. Unlike previous Lair Assaults, Spiderkiller DOES NOT SCALE when there are only four players instead of the intended five. There are a couple of ways to handle this. 1.) I could arbitrarily weaken the bad guys or remove a few, which would make the game non-canonical (which I don't love). 2.) I could leave it alone and run it as-is (which you almost certainly won't survive). 3.) I could postpone to a future date when we can get a full table. Preferences?
Oct 15, 2012 9:58 AM - James L: I thought Lair Assaults would be on most people's "really want to try this" list. I thought there would be more demand.
Oct 15, 2012 9:57 AM - James L: Eeeyaaah! will we survive with only 4? Should we delay this? I guess we can experience it and see if we want to try it again.
Oct 15, 2012 9:50 AM - James L: never noticed a feat before... I was searching for blindsight but that wouldn't have found this: "Blindfighting Warrior" 'Your melee attacks take no penalties due to partial concealment or total concealment'
Oct 15, 2012 9:47 AM - David : I Absolutely hate to do this at the last minute but I have to work late and there is no way I am going to make it back to the city by 7 or even * o'clock. i was really looking for ward to this. I'm very sorry guys.
Oct 14, 2012 11:05 PM - agustin: Thanks Tracy, but my Charisma is too low. Details of my build: At wills: Magic Stones, Spirit of the Tempest (save granting to allies), Feats: MC Cleric, Cleric Healers Mercy, Resilient Focus. Consumables: Chameleon Elixir (cheap way to get invisibility), Gravespawn Potion. Items: Armor of Sudden Recovery, Amulet of Physical Resolve. Does anyone have a good ranged basic attack for the Spirit Companion stalker?
Oct 14, 2012 10:46 AM - Tracy: I suggest the Disciple of Freedom Feat for everyone. It lets you make saves at the start of your turn vs. immobilize, slow, & restrain effects that a save can end. Prerequisite: Cha 13 for some reason.
Oct 13, 2012 5:41 PM - Matt H: You can use take any powers you'd like - everything is fair game. You are correct in that some things work differently in Undermountain, but discovering what and how is part of the adventure.

One thing I will say ahead of time is that ritual magic doesn't work, so don't plan on performing any.
Oct 13, 2012 4:23 PM - agustin: Matt, can you rule on whether I will be able to use summon spells? Summon Fire Beetle, Summon Giant Crocodile, Fey Beast Companions, etc. I was hoping to play a summoning oriented, Controller/Leader, but realize these powers may be nerfed under the mountain. Is everyone picking up flight powers? The Druid can get a level 6 utility Black Harbinger to fly at will and anybody can get an Ebony Fly magic item. James, the shaman will be able to grant the whole party regeneration 2.
Oct 12, 2012 3:28 PM - Rob R: "Who has dates on Monday?"
A man whose living his life right.
Oct 12, 2012 2:17 PM - Jason P.: Wow sorry about that. iPhone browser fail.
Oct 12, 2012 2:15 PM - Jason P.: Silversun Pickups, Monday night. It's always the right night for a rock concert.
Oct 12, 2012 10:22 AM - James L: Who has dates on Monday?
Oct 12, 2012 6:58 AM - Jason P.: Uh oh, I got a date for this night. Ho's before bro's and all that. Good luck.
Oct 11, 2012 4:49 PM - Nileoc: Now that I scroll aaaaaaaaaall the way down I see David is playing a Half Elf Cleric. I'll put my Revenant Ardent/Cleric on hold and use him as a backup and use a Revenant Assassin instead. Don't forget to spend all of your gold guys. Every little bit helps!
Oct 10, 2012 6:22 PM - Tracy: After Tyrant Claw we definitely learned that not making knowledge checks bit us in the butt. I agree James, 2 vampires might be a bit much and if we get shut down we'll be dead before we know it...maybe bring those as back up characters if we die quick? I started reading an optimization mod but the first second or third thing that I've read said spoiler alert on top so I stopped reading. I like the mystery and I don't mind dyin' tryin'.
Oct 10, 2012 5:45 PM - Matt H: As a DM, I don't have a problem with unnaturally well coordinated parties, I'd just ask two things: 1.) if a player WANTS to discover the adventure fresh, let him and 2.) keep in mind that every LA mod has a "trick" that totally breaks it in half once you figure it out. If you go into your first run already knowing the trick, it might not be super fun for you as a player. Just a thought.
Oct 10, 2012 5:44 PM - Matt H: It's tricky with Lair Assaults -- the mods are designed for players to run through them more than once, and specifically say that it's ok for players who've been through it before to share details with first timers and otherwise metagame.
Oct 10, 2012 5:34 PM - James L: C'mon if we start reading boards isn't that cheating?
Oct 10, 2012 5:30 PM - Jason P.: Any links to boards about this mod? I'll prolly be a thief with basic charger shit, and some skill shit.
Oct 10, 2012 5:01 PM - Nileoc: I agree with James about the Vampires, it has to be all or nothing. The all Vampires thing has been shown to work so I'll be willing to take a risk and go Hengeyokai vampire assuming everyone else does too. Otherwise we should construct characters based around bypassing fights instead of winning them.
Oct 10, 2012 4:47 PM - Matt H: Don't forget: The hack-n-slash route is always available to anyone looking to die gloriously...

Historically, from other Lair Assaults, it's reasonable to infer that you want to make sure you've got knowledge skills covered across the party, but social skills usually aren't that useful. The bad guys usually don't get too creative -- they try to brute force you. And if you try to respond in kind, they'll probably win.
Oct 10, 2012 4:11 PM - James L: Having two Vampires, or two of the same anything might be a liability. What if there's something that neutralizes vampires? We would take a double hit.
Oct 10, 2012 4:10 PM - James L: I'm pretty sure from the last several Lair Assaults I've played/read that the trick is to not attempt to win via combat. We will face vastly superior forces. They can outdamage any lasting power we have. They can take more damage than we can dish out. We must think of alternate solutions. Every time the read aloud text mentions anything, say "How can I learn more about that?" For every NPC: analyze their motivations, use Insight.
Oct 9, 2012 5:45 PM - Nileoc: Unfortunately, due to the drought I'm going to have to squeeze in here. Gomenasai.
Oct 9, 2012 5:02 PM - Tracy: Ha, that is exactly what it is!
Oct 9, 2012 4:41 PM - Matt H: Is a Hengeyokai Carp Vampire just an undead piranha?
Oct 8, 2012 11:45 PM - agustin: Hello Tracy, there are several ways to get water breathing, water shaper theme or Genasi Watersoul manifestation. I think the ideal is everyone can either fly or turn invisible or has great stealth, this should allow us to bypass one encounter completely and save dailies for the boss fight. Athletics and poison resistance seem to be mandatory given the known glory awards, does anything else fit that category? I think we should optimize the initiative of the party so that we can always act first.
Oct 8, 2012 8:14 PM - Tracy: I have to agree with agustin, I think all vampires would work. With what Matt said, let's just try to fly to the end all invisible like!
Oct 8, 2012 8:13 PM - Tracy: Going off of the name and picture of the adventure:
Drow = how well do you work in total darkness and deal with poison.
High dex/will defense of bosses.
Spiders = poison/webs/slide/immobilize/restrain, swarms?
Need high fort/ref defenses.
Water and waterfall in background = swim, water breathing, possible rapids/hi falls and other marine hazards like Aboleths(domination/will defense)
Underground ~ aberrations.
Oct 6, 2012 9:34 PM - Tracy: amend... The Iron Wrought level 6 utility gives resist 2 all damage or resist 4 when bloodied. This with a way to get regen seems to be the way to go. Also, everyone should take elixir of water breathing. I was reading a lair assault optimization forum and they said to take this or be a character that has a swim speed or can breathe under water, although they didn't say why....hengeyokai carp?
Oct 6, 2012 11:53 AM - Ben K: Seems like Moment of Glory would be good...usually is in Lair Assaults. Just watch out for dazes though.
Oct 5, 2012 5:36 PM - agustin: I think the Drow will try to lock us down with sleep poison and spider webs that immobilize. My feats/items of choice are Resilient focus or Martial Freedom, Viper Belt, Amulet of Physical Resolve. Does the team have a preference on whether I play a Elf Druid/Shaman or a Genasi Wizard/Warlord? Either way the team gets good perception, a team wide bonus to initiative and healing.
Oct 5, 2012 5:26 PM - agustin: Jason, I think your original idea to play the vampire is solid 1) As a Dex class you will have the best Thievery/trap dsarming in the team, 2) if you wear Armor of Sudden Recovery your regeneration along with your class feature will be off the charts and conserve team healing resources and 3) your bat utility will allow you to fly and skip an entire encounter with maybe one opportunity attack! In fact, does it make sense for the whole team to fly?
Oct 5, 2012 1:46 PM - Matt H: A spoiler-free word about tactics: this one lives up to its name -- you're assaulting a fortified Drow lair with a vastly superior force, and the clock is running. Your enemies know that they don't actually have to kill you to achieve their evil goals, they just have to keep you busy long enough for their ritual to be completed. (I.e., unlike Tyrant Claw, you don't want to spend too much time durdling about fortifying a defensive position...)

Also: expect to die horribly. ;-)
Oct 5, 2012 9:26 AM - James L: Try it with no defender?
Oct 5, 2012 9:26 AM - James L: Maybe we should all have regeneration. Shifters, Vampires, or Fighter lvl 2 Utility powers "Boundless Endurance", etc
Oct 5, 2012 6:46 AM - Jason P.: Should twin Bugbears happen, then?
Oct 4, 2012 10:10 PM - Tracy: Ha, nice. I've learned in these - brink em down as quick as you can and make a B line to the end game. If you're out of healing you die.
Oct 4, 2012 9:44 PM - David : There goes your leaderyness.
Oct 4, 2012 9:43 PM - David : I'm Playing a Half elf Artificer/Cleric
Oct 4, 2012 9:19 PM - Tracy: Remember in building characters, 2 leaders wouldn't suck nor would anything that says "until the end of the encounter" since this is essentially one long encounter.
Sep 9, 2012 12:58 AM - agustin: The forums have a lot of TPK stories around these Lair Assaults so it sounds like party optimization is critical. I started to optimize a character, Tiefling Wizard with Cleric multi class. I rethought the Bard concept, thinking the Wizard would be a fun class to play and would make an important contribution to locking down the monsters and allowing the Strikers to focus fire monsters in clumps. If no one else plays a Leader class I will consider going back to the Bard.
Aug 29, 2012 10:40 AM - Tracy: Sweet, another chance to die tryin'....
Aug 27, 2012 1:42 PM - Capt_Dan: Oh, go on then.
Aug 27, 2012 11:12 AM - Matt H: You've got two minutes (20 rounds) to infiltrate a drow stronghold and stop a portal ritual that will create a permanent passage from the Demonweb Pits to Toril. Lolth's spider/drow armies are waiting to pour out and overwhelm the mortal world, and all that stands between them and certain victory is a party of level nine adventurers...apparently everyone in Paragon/Epic is busy today. No pressure.
Aug 27, 2012 11:06 AM - Matt H: The date can be flexible if another night is preferable -- just trying to avoid conflicts with the other campaign games in October.