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Link explaining difference between Linear and Site-Based.
Title Level Play Type Length DM Points Multiplier Description Publisher Date Added Download
*Custom_if you want to type in description 1 1 custom 2014-05-22 13:04:54
Baba Yaga's Dancing Hut 14 Site Based 4-8 sessions 3 Wow this looks awesome, it's the largest adventure the new Dungeon Magazine has published. It's 56 page mega-adventure.It offers a magical place full of exploration. This one is different than the usual linear adventure. The DM or players can choose one of several missions and enter the hut to accomplish them. It allows for much re-playability. The length is also extremely dependant on what mission. So ask the DM for an estimate of how many sessions.

Baba Yaga is based upon the eponymous cannibalistic hag in Slavic legend. She cooks children, causes storms, and traverses the country with Death at her side. Some say she is a spirit of the forest. Some say she protects the waters of life. She flies through the sky in a mortar and pestle, carrying a club that turns men to stone. Baba Yaga lives in a mobile hut which travels via a pair of massive chicken legs jutting from its underside. The hut is far larger on the inside than its exterior size would indicate, because it has been built around a tesseract.

Baba Yaga and her dancing hut have been a part of the Dungeons & Dragons® game since the early days, first appearing in 1979. “Baba Yaga’s Dancing Hut” is a reimagining of the 1984 Dragon magazine adventure, updating it for 4th Edition and incorporating changes that have taken place with the hut and its inhabitants.
Dungeon Mag 2011-12-03 13:00:03 Dungeon Mag
Bark at the Moon 6 Linear Plot 3 sessions 1.5 Dungeon Magazine Adventure.
Part 1 and Part 2 probably take up 2-3 sessions together.

Mist curls up from Silver Lake and spreads across the mountain valley, shrouding the land in a fog that seems resistant to the sun’s best effort. Out on the glassy water, one can just make out a dark smudge, a spot of land in the distance. Its mere mention elicits warding gestures and terrified glances; Wolfheart is a place cursed and twisted by ancient magic. When a wolf’s howl splits the night, all look with panicked expressions toward that tangled, fog-shrouded island.
Dungeon Mag 2011-04-20 00:00:00 Dungeon Mag
Blood Money 8 Site-Based 2-3 sessions 2 THERE IS VERY LITTLE COMBAT IN THIS ADVENTURE

“Blood Money” is a caper adventure in which the adventurers work outside the law to pull off a major robbery. Good planning is essential, and the characters need to stay cool under pressure. This adventure is designed for levels 7–9, and can be adapted for use in any campaign setting.

This is written by Logan Bonner of "Slaying Stone" fame. It is an open-ended location based adventure. It requires a lot of effort by the DM to run since there are a lot of things to keep track of. Hopefully all that complexity provides a great experience.
Dungeon Mag 2012-03-26 08:17:44 Dungeon Mag link
Cairn of the Winter King 4 Linear Plot based 3-4 sessions 2 Can be found in the Essentials: Monster Vault box.
Takes place in same area as Reavers of Harkenwold
Can be completed in 3-4 sessions.

The party investigates the unending winter felt in the previous adventure and is beset by an army of cold dwelling undead. Must figure out who is behind things.
WotC 2011-03-20 00:00:00 Buy here
Call of Cthulhu BRP 1 1 "Come empty the contents of your stomach." Call of Cthulhu is a detective story/horror roleplaying game based upon the writings of Howard Phillips Lovecraft and a few others. Lovecraft wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. His fiction ranges from pure science fiction to gothic horror. He was published frequently in a pulp magazine called "Weird Tales" which also published Robert E. Howard's Conan stories, and Robert Bloch and many others. (That's what kids of the 1920's and 1930's did, was read pulp magazines)

Young writers from around the world have contributed to or independently written well over a hundred new books of scenarios and other supplements for the Call of Cthulhu RPG since it was first published in 1981. It is the highest rated RPG of all time according to rpggeek.com

Here is an example of how the game plays. Example of Play

Will you be scared while playing? probably not. It is "Horror" in the sense that it involves death and the supernatural. You play detectives and you will have to solve mysteries, uncover disturbing things, and witness atrocities, that have a good chance of leaving long lasting impressions on you.

If you want to run a CoC adventure here is a list of some of the best scenarios, most are 5 hours in length. List compiled from multiple online forums and sources. List of Best I can get any of these to you as a pdf, just ask!
2011-07-08 15:31:10
Captain Slygo's Treasure 3 Site-based Quest-driven 1-2 sessions 1 For the past year, trade along the Silverwrack Coast has suffered from the attacks of a goblin pirate known as Captain Slygo. Fisherfolk have been particularly hard-hit by Captain Slygo and his ship, the Red Cutter. Of late, however, Slygo’s piracy has moved from high-seas robbery to maritime murder, and the adventurers are called on to settle the score.

Arrrhh! pirates, goblins, their islands, and more!
Dungeon Mag 2012-12-03 19:26:36 Dungeon Mag
Cyberpunk 2020 - RPG 1 Various 0.5 An RPG set in the ultra-modern future full of cybernetics and futuristic technology. Following a vast socio-economical collapse and a period of martial law, the United States government has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will.

THE DARK FUTURE IS NOW! The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. The Future never looked so bad. But you can change it. You're wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you're CYBERPUNK.
R Talsorian 2012-02-17 14:15:28 Website

Amazon link
D&D Encounters 1 - Undermountain 1 Linear in the extreme 3 sessions 1.5 This is the first D&D Encounters season named 'Undermountain'. They are a string of difficult encounters, with a tiny bit of role-playing mixed in.

They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.

Spanning miles of caverns below Waterdeep. the City of Splendors. Undermountain is the deepest and deadliest dungeon in all the known Realms. To quote the famous sage Elminster. it is "the most famous battlefield in which to earn a reputation as a veteran adventurer-and the largest known grave of heroes in Faerun." It predates the city itself, having been built in and around the ruins of several fortresses and hold fasts including the Underhalls a labyrinth built by the dwarven Melairkyn clan.

A legendary archwizard called Halaster originally built Undermountain along with his (original) seven apprentices. Halaster is as famous for his power as he is for his madness. He used the great dungeon primarily as safe storage for his magical treasures and as a testing ground for his various creations many of which he derived from extraplanar fiends and his own magical experimentation.

When adventurers began raiding the dungeon. Halaster dug deeper leaving behind hordes of nightmare creatures and devilish traps to cover his tracks. He also delighted in watching the trials of would-be treasure hunters by magic sometimes inhabiting the very walls to spy upon intruders.
WotC 2011-03-20 00:00:00 Ask to be made admin and you will have access to the pdf
D&D Encounters 2 - Dark Sun Fury of the Wastewalke 1 Linear in the extreme 4 sessions 2 This is the second D&D Encounters season taking place in the land of Dark Sun named 'Fury of the Wastewalker'. They are a string of very challenging encounters, with a tiny bit of role-playing, but an interesting story to keep you going.

They are meant to start off level 1 characters. All the characters should be Dark Sun races and classes only, this is strict! You should start with a "Theme" (see Dark Sun book). There were meant to be 15, 60 minute sessions. This was the longest season. That means they can probably be finished in 4 sessions.

Leveling UP: During the course of the adventure you do gain levels. The module says to give the players "Inherant Bonuses" since magic is rare on Athas. You can find the checkbox in the character builder under "Manage Character" button. This gives 2nd level characters +1 to hit and damage, as if you had a magic weapon, even if you don't find one.

Handling Death: Since these adventures are meant to be hard, frequent deaths are expected. The modules says to allow a Raise Dead, but you suffer -1 to every d20 roll until you reach a milestone. That seems a little too nice though, considering it's Athas. Players are strongly encouraged to bring a back-up character, starting at the appropriate level.
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The world of the DARK SUN Campaign Setting is unique in several ways. Many familiar trappings of the DUNGEONS & DRAGONS game are missing or turned on their heads. Athas is not a place of shining knights and robed wizards, of deep forests and divine pantheons. To venture over the sands of Athas is to enter a world of savagery and splendor that draws on different traditions of fantasy and storytelling. Simple survival beneath the deep red sun is often its own adventure.

Newcomers to Athas have many things to learn about the world, its people, and its monsters, but the following eight characteristics encapsulate the most important features of the DARK SUN campaign setting. Please Read more here
WotC 2011-03-20 00:00:00 Ask to be made admin to be able to download the pdf of the encounters.
D&D Encounters 3 - Keep on the Borderlands 1 Linear in the extreme 3 sessions 1.5 This is the third D&D Encounters season named 'Keep on the Borderlands'. They are a string of difficult encounters, with a tiny bit of role-playing, but an interesting story to keep you going.

This season was Essentials Only. You should only use Essentials classes. They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.

Legends claim that dwarven-built Restwell Keep has been the fortress of a hobgoblin king, the home of an infamous bandit lord, a linchpin garrison of fallen Nerath, and the lair of a dragon. Indeed, the keep has been all this and more. At present, it is a faint but steady light struggling against a growing darkness. Its intrepid folk are in constant danger from within and without.
WotC 2011-03-20 00:00:00 Ask to be made admin to download pdf of the encounters.
D&D Encounters 4 - March of Phantom Brigade 1 Linear 3 sessions 1.5 This is the 4th season of D&D Encounters. They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.

The adventure begins with the heroes as a part of a "caravan of pilgrims setting out to found a town in the ruins of Castle Inverness. The heroes are 1st level adventurers who have been hired to help ensure that the caravan reaches Inverness safely.

This is an homage to a classic adventure "Ghost Tower of Inverness" that had many tricks and traps.
WotC 2011-10-21 16:05:55 Description Here
D&D Encounters 5 - Dark Legacy of Evard 1 Linear 3 sessions 1.5 This is the 5th season of D&D Encounters. They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions. It was released to support "Heroes of Shadow" and "Shadowfell:Gloomwrought" boxed set with its Despair Deck.

Evard, master of shadow magic, is dead - or is he? A sinister force has citizens of Duponde in its clutches. Even as it threatens to drag the whole town into darkness, an unlikely band of heroes stands on the threshold of the Shadowfell to deny evil its prize.

You may only use classes and races from the following sources: "Heroes of Shadow", "Heroes of the Fallen Lands", or "Heroes of the Forgotten Kingdoms". "Themes" are unfortunately not permitted as they didnt exist when this was released.

There is a sequal to this adventure called Evard's Shadow lvl 3
WotC 2011-10-21 16:12:19 Description
D&D Encounters 6 - Lost Crown of Neverwinter 1 Linear 3 sessions 1.5 This is the 6th season of D&D Encounters. Released to support the Neverwinter Campaign Setting.

Lost Crown of Neverwinter immerses the characters in the factions, foils, and fiends of the city as they attempt to unravel a mystery surrounding the true heir to Neverwinter’s legacy and restore order to the ever-rising chaos. The Neverwinter Campaign Setting themes characters choose will come into play throughout the season, as their wits and loyalties are tested!

They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.

You may only use classes and races from the following sources: "Heroes of the Fallen Lands" and "Heroes of the Forgotten Kingdoms". "Themes" are permitted in this adventure, but they must be from the "Neverwinter Campaign Setting" book or be Neverwinter related from Dungeon Mag.
WotC 2011-10-21 16:15:58 Description
D&D Encounters 7 - Beyond the Crystal Cave 1 Multi-Branching Plot Tree 3 sessions 1.5 This is the 7th season of D&D Encounters. Released to support the Heroes of the Feywild Campaign Setting. "These Encounters adventures have been completely awesome so far." They are meant to start off level 1 characters. There were meant to be 13, 60 minute sessions. That means they can probably be finished in 3 sessions.

Out of important components in the original adventure, Steven Townsend wove a true homage to UK1 with wonderful Feywild elements and hints of A Midsummer Night's Dream. He also had to come up with a story that, unlike the original, involved tangible villains and other interesting actors.

When monsters threaten the placid village of Crystalbrook, it’s up to adventurers to track down where they’re coming from. Their investigation will lead them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of the island.

It would be best if everyone played races and classes from Heroes of the Feywild. Some Pregens are here

Fey "Themes" are permitted and encouraged.
WotC 2011-12-16 14:40:09 Description here

Ask to be made admin to be able to download the pdf of the encounters.
D&D Encounters 8 - The Elder Elemental Eye 1 Linear Plot 3 sessions 1.5 This is the 8th season of D&D Encounters. Released to support the book "Heroes of the Elemental Chaos". "These Encounters adventures have been completely awesome so far." They are meant to start off level 1 characters. There were meant to be 13, 60 minute sessions. That means they can probably be finished in 3 sessions.

As the village of Easting weathers an outbreak of the abyssal plague, brave adventurers track down the mad villains responsible for spreading it. The investigation leads to an underground temple of Ghaunadaur, the god of oozes and slimes. When the heroes descent into the temple's nightmarish depths, they quickly learn there's more going on than meets the eye.

You may only use classes from the following sources: "Heroes of the Elemental Chaos" (this includes the new Monk builds), "Heroes of the Fallen Lands", "Heroes of the Forgotten Kingdoms". The races allowed are: Dragonborn, Drow, Dwarf, Eladrin, Elf, Genasi, Half-Elf, Halfling, Half-Orc, Human, and Tiefling. "Themes" are permitted and encouraged, but they must come from "Heroes of the Elemental Chaos" or be elemental related from Dragon magazine.
Pregen Characters
WotC 2012-07-19 08:05:50 Description
D&D Encounters 9 - Web of the Spider Queen 1 Plot Based 3 sessions 1.5 This is the 9th season of D&D Encounters. Released to support the book "Into the Unknown: The Dungeon Survival Book" as well as the "Rise of the Underdark" marketing blitz. "These Encounters adventures have been completely awesome so far." They are meant to start off level 1 characters. There were meant to be 13, 60 minute sessions. That means they can probably be finished in 3 sessions.

Long past are the days when drow ruled over Shadowdale from the Twisted Tower—or are they? Beneath the sleepy farming community, an old evil stirs. The drow and their foul Underdark minions have set eyes on the Dalelands, but to what end is anyone’s guess. Now, it’s up to an unlikely band of adventurers to defend Shadowdale from the drow threat and learn what Lolth and her villainous followers are up to. Success means a respite from danger. Failure could doom the surface world.

You may only use classes from the following sources: "Into the Unknown: The Dungeon Survival Book", "Heroes of the Fallen Lands", "Heroes of the Forgotten Kingdoms". The races allowed are: Dragonborn, Drow, Dwarf, Eladrin, Elf, Goblin, Half-Elf, Halfling, Half-Orc, Human, Kobold, Svirfneblin, and Tiefling. "Themes" are permitted and encouraged, but they must come from "Into the Unknown: The Dungeon Survival Book" or be related from Dragon Magazine.
WotC 2012-07-18 11:02:27 Description

Ask to be an admin if you want the Adventure itself.
D&D Encounters Season 10 - Council of Spiders 1 Linear 3 sessions 1.5 This is the 10th season of D&D Encounters. Released to support the book "Menzoberranzan" as well as the "Rise of the Underdark" marketing blitz. The players are all either Drow, or slaves of Drow. The entire adventure takes place in Menzoberranzan and the players work for the Drow. You can be evil, and you had best watch your back no matter what! They are meant to start off level 1 characters. There were meant to be 13, 60 minute sessions. That means they can probably be finished in 3 sessions.

Menzoberranzan is known and feared among even the heartiest folk of the Savage Frontier and the Sword Coast. It may not be the greatest city of drow in Faerun, but it might well be the most famous due to its activities in the surface world.
The city is a point of darkness even within the caverns of the Underdark. The dark elves revere the goddess Lolth, the Demon Queen of Spiders. To them, the other people of the Underdark are fit only to be slaves and sacrifices.
Hierarchy and political power mean everything to the nobles of Menzoberranzan. The highest political positions belong to the priestesses of Lolth, who are exclusively female. The ranks of wizards, rogues, and warriors are mostly filled by males, who hold a much lower social station. The most powerful male in Menzoberranzan will never wield more political clout than the most powerful female.


You may only use classes from the following sources: "Heroes of the Fallen Lands", "Heroes of the Forgotten Kingdoms", "Into the Unknown: The Dungeon Survival Book", "Heroes of Shadow", "Heroes of the Feywild", or "Heroes of the Elemental Chaos" and the Dragon magazines that supports those.
Everyone is strongly encouraged to play Drow, but the following races are allowed, but are considered to be slaves: Dwarf, Goblin, Half-Orc, Human, Kobold, Svirfneblin. You must pick a Drow House to belong to: Xorlarrin, Melarn, or Bregan D'aerthe. (Only female Drow are allowed to be Priests) "Themes" are permitted and encouraged, but they must come from "Menzoberranzan" or "Into the Unknown: The Dungeon Survival Book" or be related from Dragon Magazine.
Wotc 2012-10-25 12:15:07 Preview
D&D Encounters Season 11 - War of Everlasting Darkness 1 Plot Based 3 sessions 1.5 This is the 11th season of D&D Encounters. Released to support the "Rise of the Underdark" marketing blitz. There were meant to be 8, 90 minute sessions. That means they can probably be finished in 3 sessions.

This season is different, players were expected to level up between each session. You'll quickly progress from level 1 to level 8 through the 8 sessions. Since we are cramming multiple sessions into each evening, it means you have to bring multiple versions of characters at the different levels.

You may only use classes from the following sources: "Heroes of the Fallen Lands", "Heroes of the Forgotten Kingdoms", "Into the Unknown: The Dungeon Survival Book", "Heroes of Shadow", "Heroes of the Feywild", or "Heroes of the Elemental Chaos" and the Dragon magazines that supports those.

The following races are allowed: dragonborn, drow, dwarf, eladrin, elf, goblin, half-elf, halfling, half-orc, hamadryad, human, kobold, pixie, revenant, satyr, shade, svirfneblin, tiefling, and vryloka. "Themes" are permitted and encouraged, but they must come from the above sources or be related from Dragon Magazine.

The module says everyone should press the "Inherent Bonuses" in the character builder.

As Lolth reaches for her final goal to seize control of the domain of arcane magic left behind by Mystra’s death, she spins a dark web called the Demon Weave to replace the Weave the goddess of magic maintained. With it, she hopes to empower her servants to rise up from the Underdark and spread across the surface of Faerûn under shrouds of darkness. In the Silver Marches, a group of heroes emerges to put an end to Lolth’s dark dream and set things right in the Forgotten Realms. The season takes place over the course of about 2 years’ time (a popular story element last seen in March of the Phantom Brigade), and your characters grow throughout the story.
WotC 2013-04-27 12:12:36 Link
D&D Encounters Season 12 - Against the Cult of Chaos 1 Plot Based 3 sessions 1.5 This is the 12th season of D&D Encounters. This season is the first season that can be run in either 4th edition, or D&D Next. Make sure the DM tells you which rules he is using. There were meant to be 8, 90 minute sessions. That means they can probably be finished in 3 sessions.

This season is very open ended, you can choose which direction to go and what to investigate. The Encounters, even though they are numbers, can happen in any order, determined by the choices of the players.

If 4E, you may use any source to create a character, Essentials or non-Essentials. Everything is allowed. "Themes" are also allowed.

In D&D Next, you can use the latest packet.

An ancient evil stirs in the Caves of Chaos, chipping away at its prison, while the forces of chaos converge on the nearby town of Hommel Lane. Monstrous raiders, marauding bandits, and missing villagers portend a terrible fate for Hommel Lane, and the world, if unchallenged.
WotC 2013-04-27 12:36:14 Link
D&D Encounters Season 13 - Storm over Neverwinter 3 Plot Based 3 sessions 1.5 This is the 13th season of D&D Encounters. This season can be run in either 4th edition, or D&D Next. Make sure the DM tells you which rules he is using. There were meant to be 8, 90 minute sessions. That means they can probably be finished in 3 sessions. This is a sequel to Season#6 "Lost Crown of Neverwinter".

4E Players start at 3rd level You start with one level 2 magic item, one level 3 magic item, and one level 4 magic item only one of which can be "rare", and 680gp to spend on other items with a maximum of 2 consumable items.
If 4E, you may use any source to create a character, Essentials or non-Essentials. Everything is allowed. "Themes" are also allowed but they must come from the Neverwinter book.

In D&D Next, you start at level 4, with 150gp, and no magic items. You can use the latest packet to create a character.

The frontier city of Neverwinter has persevered in the face of calamity. Yet even as the city rebuilds, an insidious threat rises from within its walls. Neverwinter’s citizens are succumbing to an inexplicable madness, while from the shadows, an evil cult of Asmodeus spins sinister plans. Unless a group of heroes rises to stop these perils, Neverwinter might face an even greater danger on the horizon.
WotC 2013-04-27 12:50:11 Link
D&D Encounters Season 14 - Search for the Diamond Staff 4 Plot Based 3-4 sessions 1.5 This is the 14th season of D&D Encounters. This season can be run in either 4th edition, or D&D Next. Make sure the DM tells you which rules he is using. There were meant to be 9, 90 minute sessions. That means they can probably be finished in 3 sessions. This takes place right after events in the GameDay "Vault of the Dracolich"

4E Players start at 4th level You start with one level 5 magic item, one level 4 magic item, and one level 3 magic item only one of which can be "rare", and 840gp to spend on other items with a maximum of 2 consumable items.
If 4E, you may use any source to create a character, Essentials or non-Essentials. Everything is allowed. "Themes" are also allowed.

In D&D Next, you start at level 4, with 150gp, and no magic items. You can use the latest packet to create a character.

The Diamond Staff of Chomylla, an artifact with the power to unlock the mysteries of an ancient elven civilization, has at long last been found. When orcs steal the staff, though, it’s up to a group of heroes to stop them. Why orcs should want the staff is anyone’s guess, and the quest to find the truth might well lead the adventurers across the Dalelands and into the depths of the lost library-vaults of Uvaeren.
WotC 2013-11-27 08:23:10 Desc Link
D&D Next - Against the Slave Lords 1 Plot Based 15 sessions 5 Against the Slave Lords is a hardcover collection of four classic Advanced Dungeons & Dragons(TM) adventure modules that form a series -- A1 Slave Pits of the Undercity, A2 Secret of the Slavers Stockade, A3 Assault on the Aerie of the Slave Lords, and A4 In the Dungeons of the Slave Lords -- complete with original black-and-white interior art.

Added to the collection is an all-new fifth adventure -- A0 Danger at Darkshelf Quarry -- that you can use to kick off an AD&D campaign that pits a group of adventurers against the evil Slave Lords! Module A0, designed for levels 1-3, sets the stage for events that unfold throughout the remainder of the "A" series.
WotC 2013-09-18 14:27:20 Amazon Link
D&D Next - Expedition to the Barrier Peaks 8 Site Based 3-4 sessions 3 (You may say "Science Fiction in my D&D no way!", but I say to you, "I too felt that way, until I read the adventure, and saw how hilarious it is, and yet how truly D&D it is." Science Fiction and Fantasy share a strong bond.

Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons roleplaying game and was written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story. Expedition to the Barrier Peaks was first played at the Origins II convention in 1976. In 1980, TSR updated the adventure for first edition Advanced Dungeons & Dragons rules and published it. The adventure is an old-time favorite of many Dungeons & Dragons fans. It was ranked the fifth-best Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, and received positive reviews from White Dwarf and The Space Gamer magazines. Expedition to the Barrier Peaks comes with a booklet of 63 numbered illustrations, depicting the various monsters, high tech devices, and situations encountered in the adventure.
D&D Next 2013-04-12 13:09:17 WotC
D&D Next - Kill Bargle 1 Site Based 2 sessions 1 An absolute classic updated straight from the original 80's Red Box. It was meant to be the first adventure a Dungeon Master ever ran. It followed the red box solo adventure wherein the evil wizard Bargle killed your fair female companion Aleena with a magical arrow! barglevsaleena

Take the bounty and track Bargle to his ruined castle lair. All the monsters are covered in the latest 10/29/12 play test Bestiary.
Dungeon Mag#150 2012-11-01 12:37:37
D&D Next - Legacy of the Crystal Shard 1 Site-Based exploration 3-5 sessions 1.5 The second in the Sundering series. The people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed, and the sinister influence of the Crystal Shard, Crenshinibon, has now wormed its way into the very land of Icewind Dale. As evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won’t have to face it alone.

Legacy of the Crystal Shard allows characters to continue to participate in important events connected to the Sundering and glimpse the future of the Forgotten Realms.
WotC 2013-11-19 14:02:23 Product Link
D&D Next - Lost Caverns of Tsojcanth 6 Site Based 5-6 sessions 3 The introduction, with instructions that the Dungeon Master read it aloud to the players, outlines that there is a treasure in the Yatil Mountains south of the Greyhawk realm of Perrenland. The player characters must investigate rumors of a lost treasure that scores of adventurers have perished attempting to find. The treasure is a remnant of the wealth amassed by the archmage Iggwilv, former ruler of Perrenland, prior to her presumed death at the hands of the demon Graz'zt, whom she had "imprisoned and forced into servitude."

The players must first traverse a vast wilderness area with many encounters before arriving at the caverns. There they must face a detailed and difficult exploration of the caverns if they hope to survive and return with the treasures within.

In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores of adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage — if you live.
D&D Next 2013-04-12 13:45:45 WotC
D&D Next - Mines of Madness 3 Site Based 4-6 sessions 2 Mines of Madness is a rollicking D&D® adventure designed for use with the D&D Next playtest packet, which you can download for free at dndnext.com. The adventure is intended for four 3rd-level characters, created using the rules in the playtest packet. The Mines of Madness is a fictional adventure location (aren’t they all?) first introduced in Steve Kurtz’s web comic PvP, as a loving tribute to the classic D&D “dungeon crawls” of old. check out www.tabletitans.com

This adventure brings the adventure location to life, allowing D&D fans at PAX East 2013 to experience the Mines of Madness for themselves. Let us begin by saying: This is not a fair test of the players’ abilities. The dungeon is tragically stacked in the DM’s favor and built to frustrate, maim, humble, and ultimately kill adventurers. But if the players band together and use their brains, with a little luck their characters might survive to tell the tale of how they descended into the Mines of Madness in search of the Forever Stone and prevailed. What’s the Forever Stone? We’re glad you asked. . . .

The wizard Abracadamus hid the Forever Stone in the darkest depths of a failing mine, coerced monsters into serving as guardians, and rigged the dungeon with traps galore. Then he died, as all good wizards do. Many heroes have fallen prey to the Forever Stone’s lure of immortality. To date, only one stalwart band has plunged into the Mines of Madness and lived to tell the tale. You think you’re better than them? You think you got what it takes to grab life by the stones and conquer the dungeon that won the 2012 Gygaxian Award* for Bonecrushing Awesomeness? We seriously doubt it, but go ahead . . . prove us wrong!

For creating characters, you start at level 3, with 150gp, and no magic items. Or use a pregen.
WotC 2013-04-01 09:35:19 D&D
D&D Next - Murder in Baldur's Gate 1 Plot Based 3-4 sessions 1.5 Wealth flows into the city of Baldur’s Gate like water. As the rich luxuriate in their mansions atop the bluff and artisans ply their trades on the steep streets, masses of poor laborers swell the slums. Money and power beget political scandal, religious fervor, crime . . . and murder. No one feels safe on the rain-darkened streets. Strange, foreign gods are beseeched in secret shrines. The city is rife with corruption. And through it all, the body count keeps rising.

Murder in Baldur's Gate presents the city in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the city and its inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Baldur's Gate against an ancient evil long thought slain.

Murder in Baldur's Gate allows characters to participate in important events connected to the Sundering and glimpse the future of the Forgotten Realms.
WotC 2013-09-03 10:35:47 Description
D&D Next - Scourge of the Swordcoast 2 Site-Based Exploration 3-5 sessions 1.5 "Scourge of the Swordcoast" is the third in the Sundering series. It takes place after "Ghosts of Dragonspear Castle" which chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.

Now, savage humanoids are raiding the countryside around Daggerford, causing victims of their attacks to seek out the shelter of the town. Stressed from the weight of the refugees, it's up to a brave group of adventurers to end the raids and free Daggerford from its plight.
WotC 2014-02-12 08:45:12 Description
D&D Next - The Ghost of Mistmoor 1 Site Based 1 session 0.5 A classic haunted house, possibly the best haunted house D&D adventure of all time, from Dungeon Magazine #35.

Young Lord Blaine seeks an adventuring party to help him claim his birthright. Unfortunately the palatial home is haunted, and every expedition there has never returned. For years the mansion has hidden its secrets and its sorrows, but now it has returned to dreadful life.
Dungeon Mag 2012-11-04 19:10:23 Download mod
google it if this link doesnt work, the pdf is out there
D&D Next - The Village of Hommlet - Moathouse 1 Site Based 1-2 sessions 1 This is one of the classics. The Moathouse is a very fun place to explore. All the monsters are in the current 10/29/12 packet Bestiary.

The players visit the sleepy town of Hommlet. The area around Hommlet has been plagued by mysterious bandit attacks. What could be leading these bandits and where are they attacking from? Hommlet has a long history with evil.
It can probably be finished in one session.
TSR1 2012-11-01 12:22:37
D&D Next - Tomb of Horrors 10 Site Based 2-4 sessions 2 Come one and all, step right up and have your soul ripped from you by Acererak. Make sure you bring a backup character, scratch that, bring two backup characters(not kidding). There's no starting magic items, the designers state as much, and starting gold is still 150gp! They say that too. The system is not set up right now to let players have Mithril Chain, or magic items etc.

Tomb of Horrors was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign, and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, published for the D&D fourth edition, in 2010.

The module's plot revolves around the tomb of the demi-lich Acererak. The player characters must battle their way past a variety of monsters and traps, with the ultimate goal of destroying Acererak. Tomb of Horrors is considered one of the greatest Dungeons & Dragons modules of all time, as well as one of the most difficult.

Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labryinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to slay the unwary. It is filled with rich treasures both precious and magical, but in addition to the aforementioned guardians, there is said to be a demi-lich who still wards his final haunt. Only the large and well prepared parties of the bravest and strongest should even consider the attempt to enter this crypt.
D&D Next 2013-04-12 13:25:32 Dungeon#213
D&D Next - White Plume Mountain 8 Site Based 3 sessions 2 White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2" ("S" for "special") The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons: a trident, a war hammer and a sword, each possessing its own intelligence.The adventure contains art by Erol Otus, and a cover by Jeff Dee.

White Plume Mountain was well received by critics. It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons." A review for British magazine White Dwarf gave it an overall rating of 8/10, noting that the adventure focuses on problem solving. It is also the favorite adventure of Wired magazine's Ken Denmead, who described it as the "amusement park of dungeons". Other adventures in the S series include Tomb of Horrors, Expedition to the Barrier Peaks, and Lost Caverns of Tsojcanth.

Recommended at lvl 10 if 4 players.
Recommended at lvl 8 if 5 players.
Recommended at lvl 7 if 6 players.
D&D Next 2013-04-12 13:34:47 Wotc
D&D Next Playtest - Caves of Chaos 1 unknown 1-4 sessions 0.5 The Playtest Rules are released on May 24th,2012 on www.dndnext.com but they updated it with the Otober 29th, 2012 playtest packet. Come try them out!

Not far from the Keep on the Borderlands lies the Caves of Chaos. The players investigate the series of caverns in the nearby hills teeming with monsters. These Caves of Chaos house multiple species of vicious humanoids.

It says there will be a choice of five pregenerated characters: Two clerics to test the range of the domain/deity system. One of the clerics is more of an armor-and-mace fellow, and the other is more of a mystic. One Rogue, a Fighter, and a classic Wizard. The five characters will feature the background and theme system that WotC has alluded to in the past few months.

Caves of Chaos Map for Players
WotC 2012-05-17 10:47:40 www.dndnext.com
D&D Next Playtest - Isle of Dread 3 Site Based 3-4 sessions 1.5 The adventure named "Isle of Dread". It is #15 on the list of 30 Greatest D&D Adventures of all time.

The characters find a fragment from a ship's log, describing a mysterious island, whose inhabitants have been cut off from civilization, the center of which is said to contain the ruins of an ancient city built by the Gods and filled with treasure beyond imagining. Most of the island is filled with cannibals, and it is rumored the rest of the island is the hunting grounds of gigantic reptilian predators. It is a wilderness module of exploration, complete with hex map.

To go there without a mission would be an exercise in boredom. The adventure gives several different backers who would finance a player-lead expedition to the Isle, to map the isle, to open up trade with the natives, to bring back proof of the exotic beasts, and to secure the riches of the island.
WotC 2012-10-30 17:11:43
D&D Next Playtest - Mud Sorcerer's Tomb 14 Site-Based 3-5 sessions 1.5 This adventure is an homage to the ultra-deadly Tomb of Horrors, first published in 1992's Dungeon Magazine #37. That means it might not be for beginners. People need to enjoy exploring intricate tombs and someone will die, probably many people, lots of times. Luckily at level 14, Raise Dead and Resurrection are available (don't say you weren't warned). It is often considered one of the best adventures ever published in Dungeon Magazine's history.

Centuries ago, political turmoil shook the pillars of civilization and plunged a large region into anarchy. While established religious institutions fell into chaos, many scholarly individuals turned to the ancient, esoteric writings of Jezule, a long-dead wizard-priest of dreadful reputation. State temples had repressed his lunatic texts for years, but now, absent their formidable influence, his work resurfaced. New followers of Jezule flourished, converting numerous people to a bizarre mix of wizardly mysticism and elementalism combining aspects of both water and earth. This elemental mix earned the Jezulein the disparaging label “mud sorcerers.” In typical Jezulein style, they adopted the jab as a name. Little information concerning this secretive cult survives today. It is known that the members delighted in conundrums, disdaining those who failed to equal Jezulein mental prowess.

Starting gold is:12,500gp per player. You get to choose to start with either 1 "Very Rare" item or 2 "Rare" items. You also start with 3 "Uncommon" magic items. Gold cannot be used to buy any magic items other than "Common". Be careful with the magical armors and special materials. For example: magical Plate+1 and Dragon Scale+1 and Mithril Shirt+1 are "Very Rare". A Weapon+1 is "Uncommon". Potions cost 50gp each (Common only). Monks can't use their WIS bonus with Bracers of Defense, the only defensive thing they can get is a Ring of Protection(Rare)
D&D Next 2012-12-18 08:59:27 D&D Next

very important stone-face picture art
D&D Starter Set: Lost Mine of Phandelver 2 Sandbox 6-8 sessions 3 This is the adventure included in the D&D Starter Boxed Set. It is a perfect place for new players to start out. It all starts when an old friend in Neverwinter asks the party for help delivering some supplies to a nearby frontier town of Phandelver.

After things go wrong, the party can have a fun time exploring the area, piecing together the motives and activities of numerous NPC bad-guys. While enlisting help from various allies, learning D&D, and experiencing some classic tropes of the game.
WotC 2014-09-09 10:59:34 Product Link
Dark Sun - Ashes of Athas - Season 1 3 Linear Plot 3 sessions 1 The Ashes of Athas is a living campaign set in Dark Sun similar to Living Forgotten Realms. Except, they say they MUST BE PLAYED IN ORDER. They are extremely linear and the later ones only make sense if played in order, and are also full of spoilers. It is produced by BaldmanGames. It was limited to Conventions only, until I got my grubby mitts on it.

There are 3 adventures in each season. SEASON 1
  1. The Worth of a Slave - lvl 3
  2. The False and the True - lvl 3
  3. The True Lesson Learned - lvl 3
Newcomers to Athas have many things to learn about the world, its people, and its monsters, but the following eight characteristics encapsulate the most important features of the DARK SUN campaign setting. Please Read more here

VERY IMPORTANT - For character creation you start at level 3 with no magic items! and you must check "Inherent Bonuses" in the Builder, and you do not start with a "Wild Talent", you must start with a Dark Sun "Theme"; read the Campaign Doc
Baldman Games 2012-04-19 07:58:16 Baldman Games
Dark Sun - Ashes of Athas - Season 2 4 Linear Plot 3 sessions 1 The Ashes of Athas is a living campaign set in Dark Sun similar to Living Forgotten Realms. Except, they say they MUST BE PLAYED IN ORDER. They are extremely linear and the later ones only make sense if played in order, and are also full of spoilers. It is produced by BaldmanGames. It was limited to Conventions only, until I got my grubby mitts on it.

There are 3 adventures in each season. SEASON 2
  1. Plotting the Course - lvl 4
  2. Allies Kept Closer - lvl 4
  3. A Time to Stand - lvl 4
Newcomers to Athas have many things to learn about the world, its people, and its monsters, but the following eight characteristics encapsulate the most important features of the DARK SUN campaign setting. Please Read more here

VERY IMPORTANT - For character creation you start at level 4 with no magic items! and you must check "Inherent Bonuses" in the Builder, and you do not start with a "Wild Talent", you must start with a Dark Sun "Theme"; read the Campaign Doc
Baldman Games 2012-04-19 07:58:16 Baldman Games
Deadlands RPG 1 Various 2 Deadlands is a game-setting that uses the "Savage Worlds" ruleset. The canonical, basic setting is referred to as the "Weird West" due to the juxtaposition of the Western setting with the horrific and fantastical elements of the game. The history of the Weird West is identical to real-world history, up until July 3, 1863. On this date in the fictional universe, a group of American Indians from various tribes, led by a Sioux shaman known as "Raven," performed a ritual in an effort to drive out the European settlers. This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the "Reckoners." The events surrounding and immediately subsequent to Raven's ritual is known as "The Reckoning."

The Reckoners feed on negative emotions, particularly fear. The ultimate goal of the Reckoners is to turn the entire Earth into an evil, haunted wasteland — literally a Hell on Earth. However, the Reckoners cannot directly enter Earth's realm unless the overall fear level of the entire planet becomes sufficiently high.

The unleashing of the Reckoners has had a number of important side effects. Magic was revealed to be real, although it involves challenging otherworldly spirits, "manitous", in contests that are either viewed as a negotiation or a test of will. These same manitous can possess a recently deceased body and reanimate it, creating a "Harrowed". Harrowed beings are sometimes under the control of the spirit (which uses the opportunity to spread fear) and sometimes under the control of the deceased being. Scientific progress rapidly advances as the Reckoners support experimental designs that normally would not work. This progress drives the technological level of Deadlands from historical levels to a "steampunk" setting.

Players take on the role of various mundane or arcane character types, including Gunfighters, Lawmen (such as U.S. Marshals or local sheriffs), Hucksters (magic users), Shamans, Blessed (those of faith), and Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.

The basic rules provide for characters and settings that could be expected to appear in the "Wild West" genre of movies and pulp fiction, and most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas. Gameplay involves dice, poker chips, a deck of cards, miniatures, and cowboy hats(optional).

It might be the most fun if players kept their characters after each adventure after earning experience and money. We could use the honor system. There are tons of written adventures to explore.

QuickStart Rules
Actions in Combat (you'll need to do more than just attack)
Pinnacle 2012-02-24 18:17:37 Deadlands Publisher
Descent: Journeys in the Dark 2ed. boardgame 0 Goal Based 1 session 0.5 Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.

With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...

Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.Boardgamegeek link
Fantasy Flight 2011-07-08 14:35:34 Descent site
Dresden Files RPG 1 0.5 Based on the FATE system. The Dresden Files RPG. Has a written adventure "Neutral Grounds" a murder at a coffee shop, available free at Adventure File. When I find more I'll make a list. Handy links at rpggeek 2011-07-08 15:01:23
Dungeon Delve 0 Linear 1 session 0.5 The original Dungeon Delve concept which appeared at the 1998 GenCon Game Fair aimed to turn D&D into a more competitive experience. Instead of cooperative storytelling and roleplaying, in which the DM takes on a more neutral role and arbiter and narrator, the Delves can be used to test the skill of both players and the DM. It becomes an exciting game of survival of the fittest as adventurers enter dungeons and try to overcome the obstacles set before them.

The first 4E delve collection was published in the Dungeon Delve book. It contains several masterpieces of encounter design. They are intended to challenge the players and force them to change the tactics they are used to. There are delves in that book for each level from 1-30. There are more delves published than the ones in the "Dungeon Delve" book. There are excellent delves in "Open Grave", "Demonomicon", "Draconomicon", and Dungeon Mag: "Crown of the Troll King lvl 11", "Coppernights Salvation lvl 1", "Battle of the Witchlight Hermitage lvl 4", "A Knight in Shadowghast Manor lvl 6", "Going Ape! lvl 6", "Dead by Dawn lvl 2", "Down the Goblin Hole lvl 2", "Sunken Tower of the Marsh Mystic lvl 3", "The Wayward Wyrmling lvl 2", "The Runecutter's Rune lvl 9", "Rumble in the Valley lvl 6", "Fjorin's Foothold lvl 4", and 9 Delves from the Delve Nights program that are as good or better than ones in the Delve book.

Most of these delves are older and came out at the same time as the first Player's Handbook. The DM should replace any monsters that have subsequently been printed in the Monster Vault or MM3. Otherwise, the DM should adjust the monsters by adding half-level to all their damage and giving Brutes +2 to hit, Soldiers -2 to hit, and let Solos act twice and remove stun/daze between actions.

There are also self-published ones from our new contest here Read More

The DM should also state which level they will run.
WotC 2011-10-23 10:40:44 Description
Eberron - Dead for a Spell 8 Plot and Site based 4 sessions 1.5 This looks like an adventure that includes all the 3 pillars of adventuring: exploration, combat, and role-playing. Takes place in Eberron.

The Lord Commander of the Sharn Watch hires the heroes to investigate the murder of an actress. The investigation quickly spirals into a bloody dispute involving a dead wizard’s spellbook, political rivalries, and secrets that might foment war among the Five Nations.
Dungeon Mag 2012-10-01 07:37:15 Dungeon Mag
Face of the Moon 17 Site Based/Plot 3-4 sessions 2 When the characters step through a portal created by a strange illithid device, they are transported into the heart of a devious plot. Using the technology of a lost race, the mind flayers are creating duplicates of prominent rulers and influential people to advance their nefarious agenda. Only the adventurers can put a stop to the illithids’ dark plot. The heroes must contend not only with the formidable intellect of their foes, but also the bizarre environment in which they find themselves.
OMG this is filled with alien stuff and looks super awesome!
Dungeon Mag 2012-09-25 10:04:42 Dungeon Mag
Fiasco - RPG 0 Situational 1 session 0.5 THINGS CAN GO WRONG, FAST...

...Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.

It seemed like such a good idea at the time.

Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong - inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won't go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. It's designed to be played in a single session, usually around two and a half hours, with no prep.

From the Designer:

A game of Fiasco begins with The Setup -- a group activity where you and your friends create a potent and unstable set of circumstances. You choose a Playset, which fixes the game in a particular time and place -- a contemporary southern town, maybe, or the old west. Using a pile of dice, you create an interconnected circle of Relationships and Details pulled from the Playset. Once you’ve created a situation poised on the brink of juicy disaster, you define characters based on your choices.
Bully Pulpit 2012-09-10 07:58:27 Publisher Site

In depth review example
Fourthcore - Crucible of the Gods 1 Site Based 1 session 0.5 The first in the ‘Core’ series of introductory fourthcore dungeon modules aimed at veterans of D&D 4th Edition interested in the genre. It is also designed to attract players to 4E from games like Advanced Dungeons & Dragons. If you’re brand new to fourthcore, start here.

Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

Centuries ago, the four deities worshipped by mortals – Kishar, Kotaresh, Lyth, and Asar-Segt – threatened to drown the world in a flood of saltwater to punish the living for their impiety. The oracles and witches of your realm struck a desperate bargain with the gods, however, and convinced them to spare the world. In exchange, the mortal kingdoms from which you hail were bound to demonstrate their faith once every generation by sending their most courageous and adroit warriors to the Crucible, a ziggurat in the lowest valley of the land.

You are one of these champions.”

High Scores:
750 points. 2012/03/11 by: Graham, Xerek, Brad, KenB
390 points. 2011/10/30 by: Jensen, Capt_Dan, Tracy, Pbren, Britt
slamdancr 2011-10-20 08:07:53 Download Here
Fourthcore - Gallery of the Hate Blossom 14 Site Based 1 session 0.5 Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

A half-marilith, half-medusa druidess lich known as the Hate Blossom lairs in this dungeon, having been run out of mortal society and shunned by demonkind. She possesses the petrified-yet-still-living body of Melenkir, the first human arch-mage and the single creature to remember a ritual that may save the realm from an extraplanar threat. Only slaying Hate Blossom or convincing her to lift the curse will revive Melenkir.
slamdancr 2011-10-20 08:21:44 Download Here
Fourthcore - Revenge of the Iron Lich 16 Site Based 1 session 0.5 Nominated for ENnie award for best free product.

Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

You and your companions have traveled to the Netherworld to stead the Tomb of the Iron Lich. The traps, tricks, and guardians that ward the Tomb are as lethal as they are numerous, so only the most skilled, courageous, and well-armed parties should dare enter.

The pregens on the fourthcore site are recommended for players who get too attached to their characters, because he/she will probably die.Adventure site
slamdancr 2011-10-20 08:12:37 Download Here
Fourthcore - The Sundering of the Earth 8 Site Based 1 session 0.5 Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

Corrupted by promises of great power, a mated pair of Dragons, Scatha and Drogoth, have succumbed to the whispered lies of Primordial masters. They have bathed in the fires of the ever?changing Elemental Chaos, and have begun the rituals needed to break the Primal Ban on the world and allow their masters to run rampant, tearing apart all of creation into its base elemental components. Already their powerful spells are taking hold in the world. An ancient and abandoned castle, Tethys Keep, has been physically ripped from the ground, as a swirling maelstrom of storm and stone swirls about it. It is here that the dragons have made a new lair, heralding the triumph of the Primordials.

The gods have set aside their ordinary petty squabbles, and called upon their designated champions: you.

High Scores:
880 points. 6/4/12 by:Xerek,PBren,Deirdre,Britt,MMaximus
660 Points. 4/18/12 by:Vlad,Matt,AVacc,Xerek,Josh
C. Steven Ross 2011-11-18 13:33:06 Download Here
Gamma World - Famine in Far-Go 3 Linear Plot 4-6 sessions 2 A boxed set adventure for Gamma World. I don't know much about it other than it looks fun.

The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.

4-6 sessions probably. It says it takes from 3rd to 6th level.

GAMMA WORLD HOUSERULES
WotC 2011-06-07 15:07:00 Description Here
Gamma World - Legion of Gold 7 Linear Plot 5-6 sessions 2 Gamma World Legion of Gold boxed set. Head to the Moon.

This is a remake of the first Gamma World adventure ever published "Legion of Gold". Head to the Moon!

GAMMA WORLD HOUSERULES
WotC 2011-06-07 15:21:15 Decription
Gamma World - Steading of the Iron King 1 Linear Plot 2-3 sessions 1 Included in the Gamma World Game Boxed Set. Short introductory adventure to the crazy setting of Gamma World. You need a sense of humor to enjoy the game. Prepare to die in hilarious ways.

This is about 2 sessions in length. Don't make a character beforehand, roll one up at the table in 5 min (that's part of the game to be a random mutant conglomerate). You also don't need to read any rules beyond the 4th edition ones you already know.

GAMMA WORLD HOUSERULES
WotC 2011-06-07 14:57:24 Product Desc Here
Gamma World - Trouble in Freesboro 1 Linear 1 sessions 1 The trouble started a few days ago when people noticed a bang and a flash coming from the ruins of MedCen Park. This is a Gamma World adventure. It was the free gameday adventure.

It is fairly short so it should be finished on one 5 hour sessions.

There's no need to read the rules, they are the same as D&D 4th edition. Don't make a character beforehand, part of the fun of Gamma World is making a random at the table. It takes 5 minutes.

GAMMA WORLD HOUSERULES
WotC 2011-06-11 04:38:41 Description Here
Glacial Rift of the Frost Giant Jarl 16 Site Based 6 sessions 3 Another conversion from Chris Perkins of the classic Frost Giants adventure.

Leagues East from the forest locale of the Steading of the Hill Giant Chief, amidst the tallest mountain peaks, is the stronghold of the Frost Giant Jarl. As frost giants have been among those who have been in the reaving bands, the party is to deal with them as they did the Hill Giants: death and destruction are to be meted out to the frost giants in the same measure they gave these things to the peoples below.

Those members of the party who have participated in the raid upon the Steading should know by now that their most important mission is to gather intelligence as to what or who is behind the unholy alliance of Giant-kin. Any such information gained is to he delivered by the fastest means to the nobles sponsoring the expedition, while the party is to follow up clues in order to prosecute offenders. Any treasure taken is to be kept by the party; this is their reward for the perils they must face-and they are bound to face many in the weird ice caves and rocky caverns of the Jarl. The evil root is deeply grown here, far worse than among the Hill Giants.
Dungeon Mag 2012-02-23 08:21:03 Download Here
Glitterdust 1 Heavy Plot 2-3 sessions 1 ALL THE PLAYERS MUST BE PIXIES.

King Sunfire, the lord of the pixies, has a most important quest for you. Watch out for hungry bats and screaming scarecrows!

A vast Feywild swamp slowly seethes into our world, conjured by a malevolent hag. The Murkendraw’s unstoppable progress widens Rotten Ethel’s dominion by a few steps each day, and with it, the hag’s ambition.

When Rotten Ethel kidnaps the fairest pixie of all, the swamp’s advance suddenly quickens. The fairy folk need brave heroes to turn back the tide and venture forth to rescue Glitterdust.
Dungeon Mag 2013-03-07 11:31:26 Dungeon Mag
Hall of the Fire Giant King 18 Site Based 6 sessions 3 You have destroyed the Hill and Frost Giants but now you face a greater threat - the Fire Giants. After finding that orders to invade your King's lands had been under the guidence of Snurre the Fire Giant King, you have been ordered to destroy the threat once and for all. But did Snurre really mastermind the invasions or is he just another pawn used by a greater intelligence?

The finale of the four part "Against the Giants" series.
Dungeon Mag 2012-04-01 18:49:10 Dungeon Mag
Halls of Undermountain - Scaly Doom 4 Site-based 4 sessions 2 The ancient dungeon of Undermountain itself started as a mine and dwelling of dwarves belonging to the Melairkyn clan that formed an alliance with the elves of Illefarn. In the centuries since the dwarves were driven out it has been the home of drow, duergar, powerful wizards, criminal groups, and convicted felons. The most famous of those to control the halls of Undermountain was Halaster Blackcloak, the Mad Mage. He and his apprentices explored the ruins and laid claim to many areas. Over the next thousand years they populated these areas with various monsters, magical experiments, numerous portals and traps. Around 1306 DR the City of Waterdeep started exiling convicted felons to the depths of Undermountain.

While Halaster quested on other planes and sequestered himself in his tunnels, his tower fell into ruin. When Halaster was yet active in the outside world, his home was considered an accursed place, so settlers in the area largely left the crumbling tower alone. In time, the city now known as Waterdeep came to huddle against the mountain and reach down to the harbor. As the city sprawled outward, it reached and encompassed the ruins of Halaster's home. Undermountain was known to these early settlers, and they often punished criminals by sending them into its depths. So it was for many years until an adventurer named Durnan delved into the depths beneath the tower and returned, laden with riches, to tell the tale. Durnan demolished the last remnants of Halaster's above-ground abode and built an inn over the well he had used to descend into the depths. He called his inn the Yawning Portal, and Durnan works there to this day, serving patrons and inviting the brave or the foolish to try their hands at the halls of Undermountain

For once WotC actually split up an adventure into parts that are separate and easily self-contained. These are perfect for being run by 3 different DMs. Each part is expected to take approximately 16 hours of playing time. The Halls of Undermountain adventures were written primarily for level 1 characters who would progress to level 5 through playing the adventures. The party should have enough experience to be a quarter of the way through level 4.
WotC 2012-06-09 12:20:44 Halls of Undermountain
Halls of Undermountain - Tombs of Dayan 2 Site-based 4 sessions 2 The ancient dungeon of Undermountain itself started as a mine and dwelling of dwarves belonging to the Melairkyn clan that formed an alliance with the elves of Illefarn. In the centuries since the dwarves were driven out it has been the home of drow, duergar, powerful wizards, criminal groups, and convicted felons. The most famous of those to control the halls of Undermountain was Halaster Blackcloak, the Mad Mage. He and his apprentices explored the ruins and laid claim to many areas. Over the next thousand years they populated these areas with various monsters, magical experiments, numerous portals and traps. Around 1306 DR the City of Waterdeep started exiling convicted felons to the depths of Undermountain.

While Halaster quested on other planes and sequestered himself in his tunnels, his tower fell into ruin. When Halaster was yet active in the outside world, his home was considered an accursed place, so settlers in the area largely left the crumbling tower alone. In time, the city now known as Waterdeep came to huddle against the mountain and reach down to the harbor. As the city sprawled outward, it reached and encompassed the ruins of Halaster's home. Undermountain was known to these early settlers, and they often punished criminals by sending them into its depths. So it was for many years until an adventurer named Durnan delved into the depths beneath the tower and returned, laden with riches, to tell the tale. Durnan demolished the last remnants of Halaster's above-ground abode and built an inn over the well he had used to descend into the depths. He called his inn the Yawning Portal, and Durnan works there to this day, serving patrons and inviting the brave or the foolish to try their hands at the halls of Undermountain

For once WotC actually split up an adventure into parts that are separate and easily self-contained. These are perfect for being run by 3 different DMs. Each part is expected to take approximately 16 hours of playing time. The Halls of Undermountain adventures were written primarily for level 1 characters who would progress to level 5 through playing the adventures. In this, the second part the party should have enough experience to be halfway to level 3 at least.
WotC 2012-06-09 12:19:32 Halls of Undermountain
Halls of Undermountain - Zarr's Invincible Army 1 Site-based 4 sessions 2 The ancient dungeon of Undermountain itself started as a mine and dwelling of dwarves belonging to the Melairkyn clan that formed an alliance with the elves of Illefarn. In the centuries since the dwarves were driven out it has been the home of drow, duergar, powerful wizards, criminal groups, and convicted felons. The most famous of those to control the halls of Undermountain was Halaster Blackcloak, the Mad Mage. He and his apprentices explored the ruins and laid claim to many areas. Over the next thousand years they populated these areas with various monsters, magical experiments, numerous portals and traps. Around 1306 DR the City of Waterdeep started exiling convicted felons to the depths of Undermountain.

While Halaster quested on other planes and sequestered himself in his tunnels, his tower fell into ruin. When Halaster was yet active in the outside world, his home was considered an accursed place, so settlers in the area largely left the crumbling tower alone. In time, the city now known as Waterdeep came to huddle against the mountain and reach down to the harbor. As the city sprawled outward, it reached and encompassed the ruins of Halaster's home. Undermountain was known to these early settlers, and they often punished criminals by sending them into its depths. So it was for many years until an adventurer named Durnan delved into the depths beneath the tower and returned, laden with riches, to tell the tale. Durnan demolished the last remnants of Halaster's above-ground abode and built an inn over the well he had used to descend into the depths. He called his inn the Yawning Portal, and Durnan works there to this day, serving patrons and inviting the brave or the foolish to try their hands at the halls of Undermountain

For once WotC actually split up an adventure into parts that are separate and easily self-contained. These are perfect for being run by 3 different DMs. Each part is expected to take approximately 16 hours of playing time. The Halls of Undermountain adventures were written primarily for level 1 characters who would progress to level 5 through playing the adventures.
WotC 2012-06-09 12:18:15 Halls of Undermountain
Hidden Shrine of Tamoachan 4E 7 Site-Based 5-6 sessions 4 This is a conversion of the tournament module Hidden Shrine of Tamoachan. The original is rated as one of the best adventures of all time. Hidden Shrine's design intent was to test the skill and common sense of players. The design of the temple draws heavily on Mayan and Aztec/Toltec mythology and society.

Unlike the Tomb of Horrors, Lost Caverns of Tsojcanth, or similar adventures -- where you sought the heart of the dungeon to face its ultimate foe and hopefully collect your deserved reward -- The Hidden Shrine of Tamoachan started with the tournament characters lost in the jungle and accidentally falling into the dungeon. Your quest was to find your way out, not go farther in.

In keeping with the retro theme; This adventure should be limited to Essentials classes only.
WotC 2012-01-08 14:37:38 Description ask to be admin to download the mod

Dungeon #209
Infernal Wrath 4 Plot 1-2 sessions 1 This adventure is a murder mystery wrapped inside a murder mystery. The people of Raske believe that a ghost is targeting citizens who are secret members of a violent vigilante group called the Red Angels. Can the adventurers discover who is in the group in time to prevent subsequent deaths? Do the murderous Red Angels even deserve to be protected?

This can be as short as one session, it could also go two sessions. It is not combat focused, it is more investigation. Avoid, if you are only after 4E combat.
Dungeon Mag 2012-09-11 14:53:41 Download Here
Lady Blackbird - Story Game 1 Situational 1-2 sessions 1 Lady Blackbird is a free to download "story-game". It is a scenario, yet also a game system. Players assemble dice pools when attempting actions, and get more dice the more they can tie in their character's traits. The perfect size for a game is 5 players and a Gamemaster. Very long overview/review link

Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint.

However, just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.

Even now, Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the Imperial commander runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast, Cyrus Vance.

How will Lady Blackbird and the others escape the Hand of Sorrow?

What dangers lie in their path?

Will they be able to find the secret lair of the pirate king? if they do, will Uriah Flint accept Lady Blackbird as his bride? By the time they get there, will she want him to?

Go. Play. And find out.
www.onesevendesign.com 2013-02-20 12:24:19 Lady Blackbird link
Lair Assault - Attack of the Tyrant Claw 6 Site-based 1 session 0.5 If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have the Dungeons & Dragons play experience for you! Gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You'll pit your wits against some of the most difficult encounters you've ever played.

Test your mettle against the fabled Isle of Dread and the savage clan of orcs called the Tyrantclaw!

Special character creation rules here Char Rules all these rules trump any Campaign Games rules.
WotC 2012-05-16 14:09:56 Lair Ass Description
Lair Assault - Forge of the Dawn Titan 5 Site Based 1 session 0.5 If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have a new Dungeons & Dragons play experience for you! Starting in September, gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You'll pit your wits against some of the most difficult encounters you've ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory.

Ask the web moderator for the file of the adventure.

None of the Campaign Games rules apply. Go nuts: use Themes, use Fortune Cards, make a character with 1 magic 6th level, 1 magic 5th level, 1 magic 4th level, 840 gold to spend on equipment (mundane or magical), no more than 1 rare item, no more than 2 consumable magic item (ammunition or potion)
WotC 2011-10-21 15:36:29 Description Link
Lair Assault - Kill the Wizard 8 Linear 1 session 0.5 In this Lair Assault you’re are part of a special all Drow “murder squad” from Menzoberranzan. Your team must travel to the surface and kill an elven Wizard. It sounds straight-forward enough but failure will have devastating consequences. The Wizard has created a construct that he plans to mass produce and then set loose throughout the Underdark. These constructs have one purpose: kill all Drow. Your job is to Kill the Wizard, destroy the prototype, and ensure that no one can recreate it. Simple, right?

None of the usual Campaign Games character creation rules apply. RACE RESTRICTION:YOU MUST BE A DROW OR DROW REVENANT. All published D&D sources are legal when it comes to choosing feats, powers, themes and equipment. When equipping your PC you can have one item level 9 or lower, one item level 8 or lower, one item level 7 and 2,600 gp to spend on pretty much anything else. However, you can only have two consumables (level 8 or lower) and only one rare magic item. Official PC Rules
WotC 2012-12-07 08:14:29 Description
Lair Assault - Spiderkiller 9 1 shot 1 session 0.5 This time the PCs have been asked to venture into a long-forgotten section within the bowels of Undermountain to stop a Drow priestess from opening a permanent portal to the Demonweb. If she succeeds Lloth can send forth her minions to reclaim Undermountain and from there launch an assault upon Waterdeep and the rest of the surface. The stakes are high so it’s important that the party sent forth to complete this objective be exceptionally capable.

None of the usual Campaign Games character creation rules apply. All published D&D sources are legal when it comes to choosing feats, powers, themes and equipment. When equipping your PC you can have one item level 10 or lower, one item level 9 or lower, one item level 8 and 3,400 gp to spend on pretty much anything else. However, you can only have two consumables (level 9 or lower) and only one rare magic item.
WotC 2012-08-26 18:57:22 Description Link
Lair Assault - Talon of Umberlee 8 Site Based 1 session 0.5 Step Up to the Challenge! Survive and Succeed or Die Spectacularly!

Assemble a group of tacticians, rules experts, min/maxers, and power gamers ready to take on the hardcore challenge of D&D Lair Assault. Bring extra character sheets and plenty of D&D Fortune Cards—you’ll need ‘em.

D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You'll pit your wits against some of the most difficult encounters you've ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory.

None of the Campaign Games rules apply. Go nuts: use Themes, use Fortune Cards, make a character of 8th level, with 1 magic 9th level item, 1 magic 8th level item, 1 magic 7th level item, 2,600 gold to spend on equipment (mundane or magical), no more than 1 rare item, no more than 2 consumable magic item (ammunition or potion)
WotC 2012-01-21 11:39:30 Description link
Lord of the White Field 6 Site based 3 sessions 1.5 Dungeon Mag adventure. This should be on anyone's list of "Best of 4E". It is one of the few 4E modules that actually evokes a mood.
Takes 2-3 sessions to play through. Characters should earn enough experience to gain a level.

In “Lord of the White Field,” the characters navigate the ghoul-haunted ruins of the town of Hampstead while seeking answers to its sudden destruction and a means to prevent the terror from spreading. The harrowing journey tests their mental and spiritual endurance as much as their physical prowess as they traverse a landscape filled with the ravenous dead.
Dungeon Mag 2011-03-20 00:00:00 Download here
Madness at Gardmore Abbey - Entire Version 6 Site-based non-linear 12 sessions 3 This is the Entire Version with the DM running the entire adventure. It is estimated to take 12 sessions.

This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don’t tell is that this artifact was actually the Deck of Many Things, a force of pure Chaos.

This adventure brings characters into the extensive dungeons beneath the ruins—dungeons that are warped and twisted with the raw forces of Chaos surrounding the cards of the deck.

According to studies online it is completely non-linear, players can explore the Abbey in any manner they choose. This adventure covers levels 6-8 and is pretty long.
WotC 2011-10-20 08:02:03 Madness Link
Mansions of Madness - Boardgame 0 1 session 0.5 Mansions of Madness a boardgame that is adversarial: DM vs the players. It probably captures what a role-playing game is more than any other boardgame in existance.

Mansions of Madness is a macabre board game of horror, insanity and mystery for 2-5 players. Gather your fellow investigators and unravel the dark mysteries within before it’s too late. Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you’ll search and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster’s token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery. Do you dare enter the Mansions of Madness?
Fantasy Flight 2011-07-09 18:37:51 Amazon Link
Marvel Heroic Roleplaying 0 Plot Based 1-2 sessions 0.5 Come play as Captain America, Spider-Man, Daredevil, Iron Man, Wolverine, and more! (I'm not sure you can make your own hero)

This brand new role-playing game only has one scenario as of now called "Breakout"

"The Avengers have been disassembled, the Fantastic Four are somewhere in space, and the X-Men aren’t answering their phone. When dozens of dangerous villains are sprung from the maximum-maximum security prison known as the Raft, who’s going to stop them? You are."

This uses Margaret Weis's Cortex Plus game engine, the same used in the award winning Firefly RPG, it features dice pools for actions and ways to cinematically alter fate like in the rpg named FATE.
Margaret Weis 2012-05-11 12:24:41 Amazon Link with helpful reviews

Margaret Weis Link
Mutants and Masterminds 1 0.5 A Superhero RPG. Winner of many many awards, and quite possible "The Greatest Superhero RPG ever made". (also see DC Adventures RPG) Here are some free adventures Free Adventures

Almost every Marvel and DC comics hero and villain has been stat'd up in M&M See M&M 3E Hero Stats
Green Ronin 2011-07-09 19:06:10 Mutants Masterminds
Owlbear Run 5 Site Based Event 3 sessions 1.5 Every summer, Duke Hightower holds a competition quite different from the traditional jousting and archery tournaments held by similar lords of his station. The rules of his tournament change from year to year, and, to oversee the games, the duke has appointed two wizard brothers who help choose the setting and create the rules and challenges of the competition.
This year the competition is called the “Owlbear Run,” an overland race that requires each participating team to escort a live owlbear from the town of Telvorn to the town of Milvorn. The teams will face a variety of challenges; some are devised by the wizards, others by the competing teams or their sponsors, and some occur entirely at random. All of these Owlbear Run tests are in addition to the challenges inherent in motivating a temperamental owlbear.
Fortune and fame await the first team to cross the finish line, and the local lords sponsoring the race are eager to enlist skilled champions for their causes.
Dungeon Mag 2013-04-30 08:00:36 Dungeon#211
Pathfinder - Beginner Box 1 Linear 1 session 1 Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you’ll find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons!

Will you be a courageous fighter who masters weapons and armor to cut a trail of destruction through your enemies? A wise cleric who calls upon the power of the gods to heal your allies and burn enemies with sacred fire? A witty rogue able to disarm traps and strike with deadly accuracy? A brilliant wizard whose magical powers bring foes to their knees? All the details of your character are yours to control. The only limit is your imagination!
Paizo 2012-02-15 11:31:30 Beginner Box
Pathfinder - Burnt Offerings 1 Plot Based in a location 3-4 sessions 2 Some people say this is one of the best low-level adventures ever written. They say it epitomizes everything Paizo has to offer. What a great place to start off with the Pathfinder rules. The author is James Jacobs, and he is really good at writing events and characters that evoke strong reactions.

It begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.

In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.
Paizo 2011-07-18 19:37:13 Paizo Link
Pathfinder - Crown of the Kobold King 2 Site Based exploration 4-5 sessions 3 Takes place in Falcon's Hollow a town created by Paizo, where a great number of calamities seem to occur over the years. Great story, really fun moments. It is one of the first modules sold by Paizo. Written by Nicolas Logue, one of Paizo's greatest DM's.

Five children from the town of Falcon’s Hollow have gone missing, dragged off into ruins underneath a cursed dwarven monastery. Soon they will be sacrificed to the crown, all to the glory of the twisted King of the Kobolds. If they are to be saved from this gruesome fate, brave heroes must follow their trail to the monastery and plumb the depths of its trap-laden and monster-infested halls.
Paizo 2011-07-18 19:55:04 Paizo Link
Pathfinder - Crypt of the Everflame 1 Site Based 3-4 sessions 2 The first official adventure written specifically for the brand new Pathfinder rules.

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
Paizo 2011-07-18 20:08:38 Paizo Link
Pathfinder - Kingmaker 1 - Stolen Land 1 Non Linear 3-4 sessions 2 The Pathfinder Kingmaker adventure path is a complete sandbox adventure. The players acquire quests and can handle them in any order and any way they can devise.

A Realm to be Tamed

Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?
Paizo 2012-02-23 13:46:02 Paizo link
Pathfinder - Master of the Fallen Fortress 1 site-based 1 session 1 This is a one session gameday adventure. Good for introducing people to Pathfinder rules. It is freely downloadable.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
Paizo 2011-07-30 17:52:27 Download for Free
Pathfinder - Realm of the Fellnight Queen 7 Mixed 3-4 sessions 3 One of the top rated paizo adventures. A wilderness adventure for 7th-level Pathfinder Roleplaying Game characters.

Stay Out of the Woods

Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way to break through the ancient walls of her prison, and carries with her a vengeance too deep to be sated. For the quiet Andoren town of Bellis, busy celebrating a long-awaited marriage, it's a time for joy and laughter. Yet the forest that's always sheltered it is growing dark, and things are moving in the heart of the woods...
Paizo 2012-03-09 14:08:46 Get from Paizo here
Pathfinder - The Harrowing 9 Site Based 3-4 sessions 4 A top rated adventure!

Varisian fortune-tellers from across Golarion use the mystic harrow deck to read fate and predict the future, but few have ever mastered the mysterious harrow to such a degree as Sonnorae, a long-dead bard from the Age of Darkness. Fearing her collection of stories would be lost when she died, she created a demiplane within her own harrow deck to contain them. Over time, these stories took on lives of their own, and melded with the images on the cards themselves. But not all stories have happy endings, and the storykin who inhabit the Harrowed Realm have their own motivations and plots for power or even escape into the real world. When the PCs find themselves drawn into the Harrowed Realm in search of a disappeared scholar, they must use all their wits and steel to navigate the landscape and politics of this strange wonderland and make it home again.

It features an entire plane of fanciful locations and characters inspired by the popular harrow deck of the Pathfinder campaign setting. In addition, you’ll find a brand-new monster and an optional rules subsystem allowing players to bend reality to their wills by using all 54 cards in the optional Pathfinder Campaign Setting Harrow Deck to manipulate the strange demiplane in which they adventure.

It is highly recommended the DM own the Harrow Deck that Paizo sells HERE
Paizo 2012-03-09 14:16:05 Get from Paizo
Pathfinder - We Be Goblins! 1 Plot Based 1 session 1 A Free Gameday adventure from Paizo.

The players PLAY AS GOBLINS.

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
Paizo 2011-07-19 07:45:57 Paizo Link
Reavers of Harkenwold 2 Plot based but in an area 5-6 sessions 3 This is the adventure included in the Essentials: Dungeon Master's Kit
It can be finished in 5-6 sessions.

- Non-linear
- Fairly engaging, with a clear antagonist and clear steps to thwarting them.
- Contains some interesting set piece combats.

An evil organization has been terrorizing the local settlers. It is up to the players to find out more about it and possibly put a stop them.
WotC 2011-03-20 00:00:00 Buy here
Red Box Adventure 1 Site-Based 2 sessions 1 This is the adventure included in the Red Box Essentials set.
Probably finish it in exactly 2 sessions.

It is actually a quite difficult and fun dungeon crawl. The party has just tracked down a shadowy figure who launched an attack on their caravan. They enter the wizards lair to find out the purpose of his attacks.
If you want to have fun, read the Solo adventure in the Red Box as a leadup to this adventure.

There is a sequel to this adventure named Sunderpeak Temple. Look for it in the games list.
WotC 2011-02-20 00:00:00 Buy here
Savage Worlds RPG - Adventure 1 Various 0.5 Savage Worlds is an RPG that is touted as Fast, Furious, and Fun!

It supports many types of worlds, such as Fantasy, Modern, Old West, Futuristic, and Apocolyptic.

There is a free downloadable GameDay adventure called "The Wild Hunt" that takes place in modern times, it is a survival horror story. There are also many other printed adventures.

See more info on their homepage Savage Worlds page
Pinnacle Entertainment 2012-02-15 15:08:25 Downloads here
Shards of Selune 3 Plot Based 3 sessions 1.5 This adventure has a lot of skill challenges, exploration, and social encounters in the city of Neverwinter. If that's not your thing, avoid it. There is combat also. It is Forgotten Realms Lore heavy for those that enjoy that type of thing. The adventure strongly ties in all the "Themes" from the Neverwinter book. I would say "Themes" from Neverwinter should be required to play this adventure.

"Shards of Selune" takes place in Neverwinter, a city still recovering from the Spellplague and the eruption of Mount Hotenow. The adventurers must recover the shards of Selûne—three gemstones that have fallen from the sky as shooting stars—before the jewels end up in the wrong hands.

This is also an LFR "Adapted" adventure so you can bring an RPGA character and keep all the XP/Treasure.
Dungeon Mag 2012-04-03 08:08:28 Dungeon Mag
Siege of Gardmore Abbey 6 Plot Based 1 session 0.5 This is a prequel, or flashback adventure to the huge boxed set "Madness at Gardmore Abbey". It is a one-shot that takes place in the past when the empire of Nerath was the height of its glory.

There was so much praise for this adventure, and so many people enjoyed it they got an online petition to make WotC make it available to more people. Because of that it will be published in DungeonMag#210. You must play one of six pregenerated characters, each with detailed background and goals. How you play those characters and if you can achieve those goals is your challenge.

Nightbringer’s armies have Gardmore Abbey surrounded, but the abbey’s valiant defenders aren’t going down without a fight! This D&D adventure designed for six pregenerated 6th-level characters first appeared as a Penny Arcade Expo 2011 convention exclusive.

The pregen character sheets are here, but their backstories which are very important will have to be given to you by the DM. They should be kept secret from each other player.
WotC 2013-01-08 13:28:13 Dungeon#210
Sinister Secret of Saltmarsh - 4E 1 Site Based/Plot 3 sessions 2 Ask most old-school D&D players what their favorite 1st level module of all time is and "U1-Sinister Secret of Saltmarsh" frequently comes up. It was the first module to be published by the brits over in TSR UK back in 1981. It is ranked the 27th greatest adventure of all time according to Dungeon magazine.

Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous, forgotten treasure. What is the mansion’s sinister secret?
TSR UK 2012-07-25 12:36:14 Original Module Description
Song of Fire and Ice RPG - Peril at Kings Landing 1 3 Game of Thrones RPG - Peril at Kings Landing adventure.

"Winter is coming..."
2011-07-09 18:38:17
Star Wars Saga edition 1 0.5 Star Wars Saga edition won numerous awards. Here is a list of links to adventures on rpggeek.com RPGGeek links Look for the "Linked Items" for adventures and other stuff. 2011-07-08 15:06:34
Star Wars: EotE - Beyond the Rim 1 Plot Based 4-6 sessions 2 Star Wars: Edge of the Empire is a standalone roleplaying game (RPG) published by Fantasy Flight who recently acquired the Star Wars rights. The time of this setting is right after the Battle of Yavin where the Rebel Alliance scored their first victory against the Empire by destroying the first Death Star. (Right at the end of the movie "A New Hope") The Jedi are all but non-existant, having been hunted to near extinction by Darth Vader.

Beyond the Rim is the first full-length adventure for the Star Wars: Edge of the Empire Roleplaying Game. When new rumors add credence to old smugglers' tales of a long-lost Separatist treasure ship, it's time for a handful of intrepid explorers, scrappy smugglers and cunning academics to fire up their hyper drive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor.
Fantasy Flight 2013-10-24 13:26:36 Description Link
Star Wars: EotE - Debts to Pay 2 Plot Based 3 sessions 1.5 Star Wars: Edge of the Empire is a standalone roleplaying game (RPG) published by Fantasy Flight who recently acquired the Star Wars rights. The time of this setting is right after the Battle of Yavin where the Rebel Alliance scored their first victory against the Empire by destroying the first Death Star. (Right at the end of the movie "A New Hope") The Jedi are all but non-existant, having been hunted to near extinction by Darth Vader.

"Debts to Pay" is an adventure for the Star Wars: Edge of the Empire Game. This is the adventure included in the GM's Kit.
Fantasy Flight 2013-08-14 08:47:34 Star Wars: Edge of Empire
Star Wars: EotE - Escape From Mos Shuuta 1 Plot Based 1-2 sessions 0.5 Star Wars: Edge of the Empire is a standalone roleplaying game (RPG) published by Fantasy Flight who recently acquired the Star Wars rights. This is the adventure included in the Beginner Box set. Players will experience a complete, learn-as-you-go adventure; pre-generated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story. The rules provide hours of entertainment as you tell your own tales of a galaxy far, far away. The time of this setting is right after the Battle of Yavin where the Rebel Alliance scored their first victory against the Empire by destroying the first Death Star. (Right at the end of the movie "A New Hope") The Jedi are all but non-existant, having been hunted to near extinction by Darth Vader.

The name of the introductory adventure in the Beginner Box is "Escape from Mos Shuuta. It comes with 4 pregenerated characters: Human Scoundrel, Wookie Hired-Gun, Twilek Bounty Hunter, and Droid Scientist. There are also 2 more available for download here

Reference Sheet p 5 and 19 are extremely helpful.
Fantasy Flight 2012-12-28 12:13:36 Star Wars: Edge of Empire
Star Wars: EotE - Long Arm of the Hutt 1 Plot Based 2-3 sessions 1 Star Wars: Edge of the Empire is a standalone roleplaying game (RPG) published by Fantasy Flight who recently acquired the Star Wars rights. This is a free downloadable adventure for their new game. The time of this setting is right after the Battle of Yavin where the Rebel Alliance scored their first victory against the Empire by destroying the first Death Star. (Right at the end of the movie "A New Hope") The Jedi are all but non-existant, having been hunted to near extinction by Darth Vader.

The Long Arm of the Hutt is an adventure for the Star Wars: Edge of the Empire Beginner Game. It is designed to follow the events of Escape from Mos Shuuta, the Beginner Game’s included adventure. After the events of Escape From Mos Shuuta, the Player Characters (PCs) have escaped from Teemo’s palace on board the Krayt Fang, but the outstanding obligation they owe him is still far from paid. While their adventures take them to new worlds on which they face new enemies and meet new allies.

Reference Sheet p 5 and 19 are extremely helpful.
Fantasy Flight 2012-12-28 12:19:51 Long Arm of Hutt download
Star Wars: EotE - Trouble Brewing 1 Plot Based 1-3 sessions 1 Star Wars: Edge of the Empire is a standalone roleplaying game (RPG) published by Fantasy Flight who recently acquired the Star Wars rights. The time of this setting is right after the Battle of Yavin where the Rebel Alliance scored their first victory against the Empire by destroying the first Death Star. (Right at the end of the movie "A New Hope") The Jedi are all but non-existant, having been hunted to near extinction by Darth Vader.

"Trouble Brewing" is an adventure for the Star Wars: Edge of the Empire Game. This is the introductory adventure included in the Core Rulebook.
Fantasy Flight 2013-08-14 08:42:48 Star Wars: Edge of Empire
Star Wars: EotE - Under a Black Sun 1 Plot Based 1 session 1 Star Wars: Edge of the Empire is a standalone roleplaying game (RPG) published by Fantasy Flight who recently acquired the Star Wars rights. The time of this setting is right after the Battle of Yavin where the Rebel Alliance scored their first victory against the Empire by destroying the first Death Star. (Right at the end of the movie "A New Hope") The Jedi are all but non-existant, having been hunted to near extinction by Darth Vader.

Under a Black Sun is the 2013 GameDay adventure released to promote the game. It is freely downloadable and it comes with 6 pre-generated characters at the link above.

It is a dark time for the galaxy. The city of Coruscant, once the glittering pearl of the Republic, now languishes under the shadow of the Galactic Empire. A bustling black market flourishes in the underworld, controlled by the notorious crime syndicate Black Sun. Hired to infiltrate a Black Sun outpost and retrieve vital data on a bounty hunter who betrayed the Pyke crime family, a small group of enterprising individuals works rapidly to access the heavily encrypted Black Sun network as things take a turn for the worse...
Fantasy Flight 2013-10-24 13:21:35 Star Wars: Edge of Empire
Tears of the Crocodile God 15 Site-Based 3 sessions 1 Every year before the floods, the immortal high priest Nephalot feeds a few of Bansouk’s eldest children to the Crocodile God—an immense, sacred crocodile adorned with jewels. Those who perish in his Weeping Labyrinth grant new life to the deity, ensuring a plentiful harvest for the seasons to come and securing their place in paradise—or so the high priest says.

This adventure feels like a throwback to the days of classic dungeon adventure design, but with great atmosphere and lots of rich detail.
Dungeon Mag 2012-12-26 08:30:33 Dungeon Mag
That Which Never Sleeps 3 Investigation Site Based 2-3 sessions 1.5 This starts off with a murder mystery investigation, which I've read is very interesting. It was written by the same author of "Lord of the White Field", Daniel Marthalar, which was a very nicely written piece.

"That Which Never Sleeps” takes place in the city of Neverwinter, where a series of seemingly random murders leads the adventurers to discover the nefarious plot of a ............. The heroes must overcome mind-controlled thralls, vicious monsters, nightmarish creatures from beyond reality, and the insidious, whispering influence of a maddened aberration to defeat their foe and save Neverwinter from another disaster.

Players are recommended to read more about the Abolethic Sovereignty in the Neverwinter Campaign Guide.
Dungeon Mag 2011-11-20 06:41:07 Dungeon Mag Here
The Gauntlgrym Gambit 4 Linear 3 sessions 1 “The Gauntlgrym Gambit” begins in the coastal city of Neverwinter. Whispered rumors and fenced artifacts lead the heroes through the trackless wilderness in search of the legendary lost dwarven realm of Gauntlgrym, where they face not only the Ashmadai cultists who uncovered a portion of the city but also the monstrous denizens of its lightless expanse and the strange oozes that threaten to subsume it entirely.

Players are recommended to read more about Gauntlgrym in the Neverwinter Campaign Guide.
Dungeon Mag 2011-11-20 06:39:49 Dungeon Mag Here
Tomb of Horrors (DM Reward) 9 Site-based 5 sessions 3 There are at least 5 versions of Tomb of Horrors
  • Original AD&D version 1978
  • Return to the Tomb of Horrors 1998
  • DM Rewards Tomb of Horrors
  • Fan Made 4E Tomb of Horrors
  • Tomb of Horrors 4th edition
This is the DM Rewards 4E Tomb of Horrors that got sent out in the mail to DCI members in 2010. It is 9th level and will take about 5 sessions to complete. It attempts to be a total conversion of the original 1978 Tomb of Horrors. It is just as deadly as the original. Even if you've only read the original and never played it, play it! It becomes so much more when you are actually in it. This is a thinking person's module.

Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labryinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to slay the unwary. It is filled with rich treasures both precious and magical, but in addition to the aforementioned guardians, there is said to be a demi-lich who still wards his final haunt. Only the large and well prepared parties of the bravest and strongest should even consider the attempt to enter this crypt.

All players should make Essentials only characters that are simple to play, and must bring a backup character to the game since their first one may die. The DM should pull no punches.
RPGA 2011-03-20 00:00:00 Getting this requires asking someone who has a physical copy, but here is a picture of it.
Description

Or ask an admin for access and you can download it from this site.
Trail of Cthulhu - RPG 0 Investigative 1 F'ing creative Geniuses! That's who write adventures for Trail of Cthulhu!

Trail of Cthulhu is a role playing game usually set in the 1930's. You can play "Purist" or "Pulp" style. Meaning you feel like normal investigators trying to survive with wits, or machine gun toting heroes who still wind up insane.

The adventures are written by some of the most creative minds alive on this planet. Just go read a review, any review, you will be converted.

"Trail" is different from "Call of Cthulhu" as it uses Robin Laws' GUMSHOE system. The basic premise of GUMSHOE is that investigative skills (i.e., those you use to find clues) do not rely on a random chance for success. Instead, a character with an appropriate skill is guaranteed to find the core clues necessary for them to move forward in their investigation, but it's up to the player to interpret them. Gone are the days where a single failed skill check would lead to a dead end for the party.

However, there’s more depth to the game than simply a “if you have the skill, you succeed” because each character has points assigned to these skills which can be spent to gain additional information in a scene. These secondary clues are meant to add more details to the core clues, providing insight in to the overall plot, revealing information pertaining to a side story, or perhaps speeding the investigation by allowing the players to bypass some obstacle, location, or requirement.

But! that's not the important part, the important part is the authors who write adventures are amazing!
    Some good one-shots:
  1. The Kingsbury Horror - in core book
  2. Devourers in the Mist - Stunning Eldritch Tales
  3. The Murderer or Thomas Fell - free rpg day
  4. The Dying of St. Margaret's
  5. The Watchers in the Sky
  6. The Kidnapping - Arkham Detective Tales
  7. The Black Drop
Pelgrane Press 2012-03-18 19:33:04 RPGGeek Link
Warhammer Fantasy RPG 1 1 Warhammer Fantasy RPG game. I will get a list of Scnenarios and adventures for this. 2011-07-08 14:50:34 Link
White Plume Mountain (4E) 14 Site Based 4-5 sessions 2 This is the classic adventure "White Plume Mountain" converted to 4E. It is converted using some special rules by Bob Bodine in making it a "dungeon crawl". It means the adventure is closer to the old school way of things. Each encounter is not a perfectly balanced monsters of appropriate level. The encounters are smaller and more frequent. Some significant changes to the rules therefore must be undertaken. Such as action points are only earned every 5 encounters or upon achieving certain goals. Daily powers that last 1 encounter last over the next 2 encounters. Monsters get an initative bonus to ensure they dont get steamrolled, etc.

This dungeon was made by the insane wizard Keraptis who descended into the volcanic mountain with a company of gnomes, and disappeared. It is decribed as: "crazy, over the top, pure fun", "the puzzle dungeon to end all puzzle dungeons", It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004.
TSR 2012-04-26 15:58:24 White Plume Conversion

You still need the original which I can give to you.
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